My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wizard Skeleton Army
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Skeleton Army Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Mega Knight
Elite Barbarians
Firecracker Wizard The Log Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Mirror
Mirror
The Log Firecracker Rocket Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard The Log

Defense Synergies 2 14

Firecracker
The Log Mirror Skeleton Army Mega Knight
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians Skeleton Army The Log Mega Knight
Rocket
The Log
Mirror
Skeleton Army Firecracker The Log Mega Knight
Skeleton Army
Mirror Firecracker Wizard The Log
The Log
Firecracker Elite Barbarians Wizard Rocket Mirror Skeleton Army Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard The Log
Elite Barbarians Skeleton Army Firecracker The Log Mega Knight
Rocket Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Firecracker Mega Knight
Firecracker Elite Barbarians Rocket Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Rocket Firecracker Wizard
Rocket The Log Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Wizard The Log Mega Knight
Firecracker Wizard
Skeleton Army Mega Knight Elite Barbarians Wizard Rocket The Log
Wizard Rocket Skeleton Army Mega Knight Firecracker The Log
Elite Barbarians Skeleton Army Mega Knight
Rocket Skeleton Army Elite Barbarians The Log Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Wizard Skeleton Army The Log
Wizard The Log Firecracker Mega Knight
Elite Barbarians
Wizard Skeleton Army Mega Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Firecracker Elite Barbarians Wizard Rocket The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Rocket The Log
Rocket Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight
Firecracker Wizard Rocket
Rocket Skeleton Army Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Rocket Mega Knight Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians
Rocket Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Rocket Skeleton Army Mega Knight Wizard
Wizard Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Rocket The Log
Mega Knight Firecracker Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Wizard Rocket Firecracker The Log Mega Knight
Firecracker Wizard Rocket
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Rocket Elite Barbarians
Firecracker Rocket Wizard The Log
Firecracker Wizard Rocket
Rocket Firecracker Elite Barbarians The Log
Firecracker Rocket
Firecracker Elite Barbarians The Log
Rocket Firecracker Wizard The Log
Firecracker Wizard Rocket The Log Mega Knight
Rocket
Rocket
Rocket Firecracker Wizard The Log Mega Knight
Rocket Firecracker Wizard The Log Mega Knight
Rocket The Log Mega Knight
Rocket Wizard
Rocket The Log
Rocket The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard
Wizard The Log Mega Knight
Rocket Firecracker The Log
Elite Barbarians Firecracker Wizard
Rocket Firecracker Wizard
Elite Barbarians
Wizard Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard The Log
Rocket Skeleton Army
Rocket Firecracker Wizard
The Log
Firecracker Wizard Rocket Mega Knight
The Log Firecracker Wizard
Rocket
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Wizard Rocket Mega Knight

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