My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army P.E.K.K.A
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Tornado Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado P.E.K.K.A Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Skeleton Army Tornado P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Earthquake Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Earthquake Mega Knight
Firecracker
Earthquake Tornado P.E.K.K.A Mega Knight
Earthquake
Arrows Firecracker Tornado P.E.K.K.A Electro Giant Mega Knight
Skeleton Army
Tornado
P.E.K.K.A Electro Giant Firecracker Earthquake Mega Knight
P.E.K.K.A
Arrows Tornado Firecracker Earthquake
Electro Giant
Tornado Earthquake
Mega Knight
Arrows Firecracker Earthquake Tornado

Defense Synergies 2 11

Arrows
Mega Knight Tornado P.E.K.K.A
Firecracker
Earthquake Skeleton Army Tornado P.E.K.K.A Mega Knight
Earthquake
Firecracker Tornado Mega Knight
Skeleton Army
Firecracker
Tornado
P.E.K.K.A Arrows Firecracker Earthquake Electro Giant Mega Knight
P.E.K.K.A
Tornado Arrows Firecracker
Electro Giant
Tornado
Mega Knight
Arrows Firecracker Earthquake Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Skeleton Army P.E.K.K.A Firecracker Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Earthquake Skeleton Army Tornado P.E.K.K.A Mega Knight
Arrows Skeleton Army Tornado Firecracker Earthquake Mega Knight
Tornado Arrows Firecracker
Earthquake Arrows P.E.K.K.A Electro Giant Mega Knight
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker Mega Knight
Skeleton Army Arrows Firecracker Earthquake Tornado Electro Giant Mega Knight
Arrows Firecracker Tornado
Skeleton Army P.E.K.K.A Mega Knight Earthquake
Skeleton Army Mega Knight Arrows Firecracker Earthquake Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Tornado P.E.K.K.A Electro Giant Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Tornado P.E.K.K.A
Arrows Mega Knight Firecracker Skeleton Army Tornado
Arrows Earthquake Tornado Firecracker Mega Knight
P.E.K.K.A Tornado
Skeleton Army Mega Knight Arrows Firecracker Earthquake P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A Electro Giant
Arrows Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Skeleton Army Mega Knight
Arrows Firecracker Electro Giant Tornado
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Firecracker Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Arrows Tornado Electro Giant
Skeleton Army P.E.K.K.A Mega Knight
Firecracker Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Firecracker Tornado P.E.K.K.A
Arrows Mega Knight Firecracker Earthquake P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Tornado
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Earthquake Tornado
Arrows Earthquake Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Earthquake Tornado
Arrows Firecracker Tornado
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake Tornado
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Tornado Electro Giant Mega Knight
Earthquake Mega Knight
Arrows Tornado
Tornado
Earthquake Arrows
Arrows Firecracker Earthquake Tornado Electro Giant Mega Knight
Arrows Firecracker Earthquake Tornado
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Giant
Firecracker Electro Giant
Arrows Earthquake Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Earthquake
Earthquake Skeleton Army
Arrows Firecracker Tornado
Arrows
Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows Tornado Electro Giant
Firecracker P.E.K.K.A Mega Knight
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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