My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Valkyrie Guards Magic Archer
The Log
Firecracker Dart Goblin Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Elixir Golem Valkyrie Guards Magic Archer
Fireball
Firecracker Dart Goblin Elixir Golem Magic Archer
Poison
Firecracker Dart Goblin Elixir Golem Guards Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Guards Valkyrie Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Elixir Golem Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Dart Goblin Magic Archer
Valkyrie
Dart Goblin Firecracker Magic Archer
Guards
Magic Archer
Elixir Golem Valkyrie Mega Knight Golden Knight
Mega Knight
Firecracker Dart Goblin Magic Archer
Golden Knight
Magic Archer

Defense Synergies 1 12

Firecracker
Valkyrie Dart Goblin Guards Mega Knight Golden Knight
Dart Goblin
Firecracker Valkyrie Guards Magic Archer Mega Knight Golden Knight
Elixir Golem
Valkyrie
Firecracker Dart Goblin Magic Archer
Guards
Firecracker Dart Goblin Magic Archer
Magic Archer
Dart Goblin Valkyrie Guards Mega Knight
Mega Knight
Firecracker Dart Goblin Magic Archer
Golden Knight
Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Magic Archer Golden Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight Dart Goblin Valkyrie
Firecracker Dart Goblin Valkyrie Guards Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Valkyrie Guards Magic Archer Mega Knight
Dart Goblin Firecracker Magic Archer
Dart Goblin Valkyrie Magic Archer Mega Knight Golden Knight
Guards Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Guards Firecracker Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Mega Knight Valkyrie Guards
Valkyrie Mega Knight Firecracker Dart Goblin Guards Magic Archer Golden Knight
Mega Knight
Mega Knight
Mega Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin Guards Magic Archer Golden Knight
Valkyrie Firecracker Dart Goblin Guards Magic Archer Mega Knight
Dart Goblin
Valkyrie Mega Knight Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Guards Mega Knight Valkyrie Golden Knight
Valkyrie Guards Mega Knight
Valkyrie Guards Mega Knight
Firecracker Dart Goblin Magic Archer
Guards Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Magic Archer
Dart Goblin Guards
Mega Knight Dart Goblin Valkyrie Guards Golden Knight
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Guards Golden Knight
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Guards Firecracker Dart Goblin Valkyrie Magic Archer Golden Knight
Valkyrie Mega Knight Firecracker Dart Goblin Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Valkyrie Guards Golden Knight
Firecracker Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Firecracker Dart Goblin Valkyrie Guards
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Golden Knight
Guards
Firecracker Dart Goblin Valkyrie Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Golden Knight
Magic Archer Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer Golden Knight
Magic Archer Mega Knight Golden Knight
Firecracker Dart Goblin Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Guards
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Dart Goblin Guards Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Mega Knight Golden Knight
Firecracker Dart Goblin Mega Knight

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