My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Dart Goblin Zappies Wall Breakers Skeleton Army
Zap
Firecracker Dart Goblin Zappies Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Goblin Cage Zappies Wall Breakers Skeleton Army
The Log
Firecracker Dart Goblin Goblin Cage Zappies Wall Breakers Skeleton Army
Earthquake
Firecracker Goblin Cage Zappies Skeleton Army
Arrows
Firecracker Dart Goblin Zappies Wall Breakers Skeleton Army
Royal Delivery
Firecracker Dart Goblin Goblin Cage Zappies Wall Breakers Skeleton Army
Fireball
Firecracker Dart Goblin Goblin Cage Zappies Wall Breakers Skeleton Army
Poison
Firecracker Dart Goblin Goblin Cage Zappies Skeleton Army
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Dart Goblin Skeleton Army Goblin Cage Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Dart Goblin

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Mega Knight
Firecracker
Dart Goblin Goblin Cage Zappies Wall Breakers Mega Knight
Dart Goblin
Firecracker Goblin Cage Wall Breakers Mega Knight
Goblin Cage
Firecracker Dart Goblin Wall Breakers
Zappies
Firecracker Wall Breakers Mega Knight
Wall Breakers
Arrows Firecracker Dart Goblin Goblin Cage Zappies Mega Knight
Skeleton Army
Mega Knight
Arrows Firecracker Dart Goblin Zappies Wall Breakers

Defense Synergies 1 13

Arrows
Mega Knight
Firecracker
Dart Goblin Goblin Cage Zappies Skeleton Army Mega Knight
Dart Goblin
Firecracker Goblin Cage Zappies Skeleton Army Mega Knight
Goblin Cage
Firecracker Dart Goblin Zappies Skeleton Army
Zappies
Firecracker Dart Goblin Goblin Cage Skeleton Army Mega Knight
Wall Breakers
Skeleton Army
Firecracker Dart Goblin Goblin Cage Zappies
Mega Knight
Arrows Firecracker Dart Goblin Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Cage Zappies
Skeleton Army Firecracker Dart Goblin Goblin Cage Zappies Mega Knight
Goblin Cage Skeleton Army Mega Knight Dart Goblin Zappies
Goblin Cage Skeleton Army Firecracker Dart Goblin Zappies Mega Knight
Arrows Firecracker Goblin Cage Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Dart Goblin Zappies Mega Knight
Dart Goblin Arrows Firecracker Goblin Cage Zappies
Arrows Dart Goblin Goblin Cage Mega Knight
Zappies Goblin Cage Skeleton Army
Skeleton Army Firecracker Dart Goblin Zappies Mega Knight
Dart Goblin Skeleton Army Arrows Firecracker Zappies Mega Knight
Arrows Firecracker Dart Goblin Zappies
Goblin Cage Skeleton Army Mega Knight Zappies
Skeleton Army Mega Knight Arrows Firecracker Dart Goblin Goblin Cage Zappies
Skeleton Army Goblin Cage Zappies Mega Knight
Skeleton Army Goblin Cage Zappies Mega Knight
Mega Knight Arrows Firecracker Goblin Cage Zappies Skeleton Army
Arrows Goblin Cage Mega Knight Firecracker Dart Goblin Zappies Skeleton Army
Arrows Goblin Cage Firecracker Dart Goblin Zappies Mega Knight
Dart Goblin Goblin Cage Zappies
Skeleton Army Mega Knight Arrows Firecracker Dart Goblin Zappies
Zappies Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage Zappies
Arrows Firecracker Mega Knight
Zappies Skeleton Army Mega Knight Goblin Cage
Skeleton Army Mega Knight Goblin Cage Zappies
Goblin Cage Zappies Skeleton Army Mega Knight
Arrows Firecracker Dart Goblin Zappies
Skeleton Army Dart Goblin Goblin Cage Zappies
Mega Knight Goblin Cage Zappies Skeleton Army
Goblin Cage Mega Knight Firecracker Zappies Skeleton Army
Dart Goblin Goblin Cage Zappies Skeleton Army
Mega Knight Dart Goblin Goblin Cage Zappies
Skeleton Army Mega Knight Arrows Goblin Cage
Skeleton Army Mega Knight Goblin Cage Zappies
Firecracker Dart Goblin Goblin Cage Zappies Skeleton Army Mega Knight
Zappies Skeleton Army Firecracker Dart Goblin Goblin Cage
Arrows Mega Knight Firecracker Dart Goblin Goblin Cage Zappies
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Zappies
Arrows Dart Goblin Mega Knight
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker
Dart Goblin Zappies Skeleton Army
Arrows Firecracker Dart Goblin Zappies
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Zappies
Firecracker Dart Goblin Zappies
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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