My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch Bandit
Barbarian Barrel
Firecracker Guards Witch Executioner Bandit
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards Witch Bandit
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Guards Witch Executioner Bandit
Fireball
Firecracker Hog Rider Witch Executioner Bandit
Poison
Firecracker Guards Witch Executioner
Lightning
Mini P.E.K.K.A Witch Executioner Bandit
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Bandit Mini P.E.K.K.A Hog Rider Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Bandit Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Mega Knight
Hog Rider
Firecracker Mini P.E.K.K.A Guards Witch Executioner Bandit Mega Knight
Guards
Hog Rider Bandit
Witch
Hog Rider Bandit Mega Knight
Executioner
Hog Rider Bandit Mega Knight
Bandit
Firecracker Hog Rider Guards Witch Executioner Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Witch Executioner Bandit

Defense Synergies 0 14

Firecracker
Mini P.E.K.K.A Guards Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Guards Witch Executioner
Hog Rider
Guards
Firecracker Mini P.E.K.K.A Witch Executioner
Witch
Mini P.E.K.K.A Guards Bandit Mega Knight
Executioner
Mini P.E.K.K.A Guards Bandit Mega Knight
Bandit
Firecracker Witch Executioner Mega Knight
Mega Knight
Firecracker Witch Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Mini P.E.K.K.A Firecracker Witch Executioner Bandit Mega Knight
Mini P.E.K.K.A Witch Mega Knight Executioner Bandit
Mini P.E.K.K.A Witch Firecracker Guards Bandit Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Guards Executioner Bandit Mega Knight
Firecracker Witch Executioner
Bandit Mega Knight
Mini P.E.K.K.A Witch
Guards Firecracker Mini P.E.K.K.A Bandit Mega Knight
Guards Witch Executioner Firecracker Bandit Mega Knight
Executioner Firecracker Witch
Mini P.E.K.K.A Mega Knight Guards Witch Bandit
Executioner Mega Knight Firecracker Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Executioner
Mega Knight Firecracker Guards Witch Executioner Bandit
Witch Executioner Firecracker Guards Bandit Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Guards Witch Executioner Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Witch Bandit
Bandit Firecracker Mini P.E.K.K.A Executioner Mega Knight
Guards Bandit Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Mega Knight Bandit
Mini P.E.K.K.A Guards Witch Executioner Bandit Mega Knight
Firecracker Executioner Witch
Mini P.E.K.K.A Guards Witch Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Bandit
Witch Guards
Mega Knight Mini P.E.K.K.A Guards Witch
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Guards Witch Executioner Bandit
Firecracker Witch Executioner Mega Knight
Guards Witch Firecracker Mini P.E.K.K.A Executioner
Executioner Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Executioner Bandit
Bandit
Firecracker Guards
Executioner Firecracker Mega Knight
Firecracker Executioner Witch
Firecracker Witch Executioner
Firecracker Executioner
Firecracker Bandit
Mini P.E.K.K.A Guards
Firecracker Bandit
Firecracker Executioner
Firecracker Executioner Bandit
Firecracker Bandit
Firecracker
Firecracker Witch Executioner Bandit
Firecracker Executioner Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Executioner Bandit Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner Bandit
Witch Bandit Mega Knight
Firecracker Bandit
Firecracker Witch Executioner
Firecracker Guards Witch
Mini P.E.K.K.A
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Guards Witch Bandit
Firecracker Witch Executioner
Firecracker Mini P.E.K.K.A Executioner Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Guards Witch
Firecracker Witch Executioner
Firecracker Witch Executioner Bandit Mega Knight
Firecracker Mega Knight

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