My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Dart Goblin Hog Rider
Zap
Goblins Minions Firecracker Dart Goblin
Barbarian Barrel
Goblins Knight Firecracker Dart Goblin
The Log
Goblins Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Minions Firecracker Dart Goblin
Royal Delivery
Goblins Knight Minions Firecracker Dart Goblin Hog Rider
Fireball
Minions Firecracker Dart Goblin Hog Rider
Poison
Minions Firecracker Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Minions Firecracker Dart Goblin Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Minions

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Firecracker Hog Rider Goblins Knight Minions Dart Goblin Mega Knight
Knight
Minions Firecracker Dart Goblin Hog Rider Zap
Minions
Knight Hog Rider Mega Knight Zap Firecracker
Firecracker
Zap Knight Hog Rider Minions Dart Goblin Mega Knight
Dart Goblin
Knight Zap Firecracker Hog Rider Mega Knight
Hog Rider
Goblins Zap Knight Minions Firecracker Dart Goblin Mega Knight
Mega Knight
Minions Zap Firecracker Dart Goblin Hog Rider

Defense Synergies 4 14

Goblins
Zap Knight Firecracker Dart Goblin
Zap
Mega Knight Goblins Knight Minions Firecracker Dart Goblin
Knight
Minions Firecracker Dart Goblin Goblins Zap
Minions
Knight Zap Firecracker Dart Goblin Mega Knight
Firecracker
Knight Goblins Zap Minions Dart Goblin Mega Knight
Dart Goblin
Knight Goblins Zap Minions Firecracker Mega Knight
Hog Rider
Mega Knight
Zap Minions Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Dart Goblin
Goblins Zap Knight Minions Firecracker Dart Goblin Mega Knight
Mega Knight Goblins Knight Minions Dart Goblin
Goblins Knight Minions Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Goblins Zap Minions Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Zap Firecracker
Zap Dart Goblin Mega Knight
Goblins Minions
Knight Goblins Firecracker Dart Goblin Mega Knight
Goblins Minions Dart Goblin Zap Knight Firecracker Mega Knight
Minions Zap Firecracker Dart Goblin
Mega Knight Zap Knight Minions
Mega Knight Goblins Zap Minions Firecracker Dart Goblin
Knight Mega Knight
Zap Mega Knight
Mega Knight Goblins Knight Minions Firecracker
Mega Knight Goblins Zap Knight Minions Firecracker Dart Goblin
Zap Knight Minions Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Goblins Knight Minions Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Zap
Zap Knight Firecracker Mega Knight
Mega Knight Goblins Zap Knight Minions
Mega Knight Zap Knight
Knight Mega Knight
Firecracker Zap Minions Dart Goblin
Goblins Knight Minions Dart Goblin
Mega Knight Knight
Zap Mega Knight Goblins Knight Minions Firecracker
Dart Goblin
Mega Knight Knight Minions Dart Goblin
Mega Knight Zap
Mega Knight Knight
Firecracker Dart Goblin Mega Knight
Goblins Zap Knight Minions Firecracker Dart Goblin
Minions Mega Knight Zap Firecracker Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Minions Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Goblins Minions
Firecracker Zap Knight Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Minions Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Minions
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Minions Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Minions Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Minions Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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