My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Executioner Electro Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Baby Dragon Witch Executioner Electro Wizard
Fireball
Firecracker Elite Barbarians Baby Dragon Witch Executioner Electro Wizard
Poison
Firecracker Witch Executioner Electro Wizard
Lightning
Elite Barbarians Baby Dragon Witch Executioner Electro Wizard
Rocket
Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Baby Dragon Electro Wizard Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Baby Dragon Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Baby Dragon Mega Knight
Elite Barbarians
Firecracker Fireball Mega Knight
Fireball
Elite Barbarians Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Firecracker Fireball Witch Electro Wizard Mega Knight
Witch
Baby Dragon Mega Knight
Executioner
Mega Knight
Electro Wizard
Fireball Baby Dragon Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Baby Dragon Witch Executioner Electro Wizard

Defense Synergies 0 12

Firecracker
Baby Dragon Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Fireball
Electro Wizard Mega Knight
Baby Dragon
Firecracker Witch Mega Knight
Witch
Baby Dragon Electro Wizard Mega Knight
Executioner
Mega Knight
Electro Wizard
Firecracker Fireball Witch Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Baby Dragon Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon Executioner Electro Wizard
Elite Barbarians Firecracker Witch Executioner Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Executioner Electro Wizard
Elite Barbarians Witch Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Fireball Mega Knight
Fireball Firecracker Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Baby Dragon Witch Executioner
Fireball Baby Dragon Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight
Witch Executioner Electro Wizard Firecracker Fireball Baby Dragon Mega Knight
Executioner Firecracker Fireball Baby Dragon Witch Electro Wizard
Mega Knight Elite Barbarians Fireball Witch Electro Wizard
Fireball Executioner Mega Knight Firecracker Baby Dragon Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Fireball Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Witch Executioner Electro Wizard
Fireball Mega Knight Firecracker Elite Barbarians Baby Dragon Witch Executioner Electro Wizard
Baby Dragon Witch Executioner Firecracker Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Firecracker Elite Barbarians Fireball Baby Dragon Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians Baby Dragon Executioner Mega Knight
Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Witch Executioner Mega Knight
Firecracker Fireball Executioner Baby Dragon Witch Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Firecracker Elite Barbarians Fireball Baby Dragon Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mega Knight Fireball Witch Executioner
Firecracker Fireball Baby Dragon Witch Executioner Mega Knight
Elite Barbarians Witch Electro Wizard Firecracker Fireball Baby Dragon Executioner
Executioner Mega Knight Firecracker Elite Barbarians Fireball Baby Dragon Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Executioner Electro Wizard
Fireball Baby Dragon
Firecracker Fireball
Fireball Executioner Firecracker Baby Dragon Mega Knight
Firecracker Fireball Executioner Baby Dragon Witch
Firecracker Baby Dragon Witch Executioner
Fireball Firecracker Baby Dragon Executioner
Fireball Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Firecracker Baby Dragon Executioner
Firecracker Elite Barbarians Fireball Baby Dragon Executioner
Firecracker Fireball Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon Witch Executioner
Firecracker Fireball Baby Dragon Executioner Mega Knight
Fireball
Firecracker Fireball Baby Dragon Executioner Electro Wizard Mega Knight
Firecracker Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Witch Executioner Mega Knight
Witch
Firecracker Fireball Baby Dragon Witch Executioner Electro Wizard
Fireball Baby Dragon Witch Mega Knight
Fireball Firecracker Baby Dragon
Elite Barbarians Firecracker Fireball Baby Dragon Witch Executioner Electro Wizard
Electro Wizard Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball Witch
Fireball Firecracker Baby Dragon Witch Executioner Electro Wizard
Fireball
Fireball Firecracker Baby Dragon Executioner Electro Wizard Mega Knight
Firecracker Fireball Baby Dragon Executioner
Fireball
Firecracker Elite Barbarians Executioner Mega Knight
Firecracker Elite Barbarians Fireball Baby Dragon Witch Electro Wizard
Firecracker Fireball Witch Executioner Electro Wizard
Firecracker Fireball Baby Dragon Witch Executioner Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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