My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Hunter Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Hunter Electro Wizard
The Log
Firecracker Hunter
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hunter Electro Wizard
Fireball
Firecracker Hunter Electro Wizard
Poison
Bats Firecracker Hunter Electro Wizard
Lightning
Knight Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Hunter Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker
Zap
Firecracker Electro Wizard Bats Knight Hunter Mega Knight
Knight
Bats Firecracker Zap Hunter Electro Wizard
Firecracker
Zap Knight Bats Mega Knight
Hunter
Zap Knight Mega Knight
Electro Wizard
Zap Knight Mega Knight
Mega Knight
Bats Zap Firecracker Hunter Electro Wizard
Golden Knight

Defense Synergies 6 18

Bats
Knight Zap Firecracker Hunter Electro Wizard Mega Knight Golden Knight
Zap
Electro Wizard Mega Knight Bats Knight Firecracker Hunter Golden Knight
Knight
Bats Firecracker Hunter Electro Wizard Zap
Firecracker
Knight Bats Zap Hunter Electro Wizard Mega Knight Golden Knight
Hunter
Knight Bats Zap Firecracker Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Knight Bats Firecracker Hunter Mega Knight
Mega Knight
Zap Bats Firecracker Hunter Electro Wizard
Golden Knight
Bats Zap Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard Golden Knight
Hunter Bats Zap Knight Firecracker Electro Wizard Mega Knight
Hunter Mega Knight Bats Knight Electro Wizard
Hunter Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Hunter Electro Wizard Mega Knight
Bats Hunter Electro Wizard Zap Firecracker
Zap Electro Wizard Mega Knight Golden Knight
Hunter
Knight Firecracker Hunter Electro Wizard Mega Knight
Bats Electro Wizard Zap Knight Firecracker Hunter Mega Knight
Hunter Bats Zap Firecracker Electro Wizard
Hunter Mega Knight Bats Zap Knight Electro Wizard
Mega Knight Bats Zap Firecracker Hunter Electro Wizard Golden Knight
Knight Hunter Electro Wizard Mega Knight
Zap Hunter Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Hunter Electro Wizard
Mega Knight Bats Zap Knight Firecracker Hunter Electro Wizard Golden Knight
Zap Hunter Bats Knight Firecracker Electro Wizard Mega Knight
Hunter Electro Wizard
Mega Knight Bats Knight Firecracker Hunter Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Hunter Mega Knight
Mega Knight Bats Zap Knight Hunter Electro Wizard Golden Knight
Hunter Mega Knight Bats Zap Knight Electro Wizard
Knight Hunter Mega Knight
Firecracker Bats Zap Hunter Electro Wizard
Bats Knight Hunter Electro Wizard
Mega Knight Knight Hunter
Zap Electro Wizard Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight Hunter Golden Knight
Mega Knight Zap Electro Wizard
Mega Knight Knight Hunter Golden Knight
Firecracker Mega Knight
Electro Wizard Bats Zap Knight Firecracker Hunter Golden Knight
Bats Mega Knight Zap Firecracker Hunter Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Golden Knight
Firecracker Zap Electro Wizard Golden Knight
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker Golden Knight
Bats Electro Wizard
Firecracker Zap Knight Electro Wizard Golden Knight
Zap Firecracker
Knight Firecracker Hunter Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Hunter Golden Knight
Firecracker Mega Knight
Bats
Zap Firecracker Hunter Electro Wizard Mega Knight
Zap Firecracker Mega Knight Golden Knight
Mega Knight
Zap
Zap Firecracker Hunter Mega Knight
Firecracker Zap Hunter Electro Wizard Golden Knight
Zap Mega Knight Golden Knight
Zap Firecracker Golden Knight
Bats Zap Firecracker Hunter Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Hunter Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Bats
Zap Firecracker Hunter Electro Wizard
Knight Firecracker Hunter Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Electro Wizard Golden Knight
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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