My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Miner
Zap
Bats Firecracker Wall Breakers
Barbarian Barrel
Firecracker Wall Breakers Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wall Breakers Miner Electro Wizard
Fireball
Firecracker Wall Breakers Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Firecracker Miner Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Firecracker

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Firecracker Mini P.E.K.K.A Wall Breakers
Zap
Firecracker Miner Electro Wizard Bats Mini P.E.K.K.A Wall Breakers Mega Knight
Firecracker
Zap Miner Bats Mini P.E.K.K.A Wall Breakers Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker Electro Wizard Mega Knight
Wall Breakers
Miner Bats Zap Firecracker Electro Wizard Mega Knight
Miner
Bats Zap Firecracker Wall Breakers Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A Wall Breakers Miner Electro Wizard

Defense Synergies 4 12

Bats
Zap Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Firecracker Miner
Firecracker
Bats Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Bats Firecracker
Wall Breakers
Miner
Zap Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bats Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Bats Zap Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Bats Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Miner Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker Mega Knight
Bats Zap Firecracker Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Firecracker Electro Wizard
Zap Bats Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A Miner Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Firecracker Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Bats Zap Firecracker Mini P.E.K.K.A
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner Electro Wizard
Miner
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Bats Mini P.E.K.K.A Electro Wizard
Firecracker Miner Zap Electro Wizard
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Firecracker Miner Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Miner Zap Electro Wizard
Zap Miner Mega Knight
Miner Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Mini P.E.K.K.A
Zap Miner Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Bats
Zap Firecracker Electro Wizard
Miner Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Miner Electro Wizard Mega Knight
Firecracker Mega Knight

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