My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Phoenix Ram Rider Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Phoenix Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Phoenix Ram Rider Sparky Mighty Miner
Giant Snowball
Goblin Gang Ram Rider Mighty Miner
Zap
Goblin Gang Firecracker Ram Rider Sparky Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Sparky
The Log
Goblin Gang Firecracker Goblin Demolisher Ram Rider Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Goblin Demolisher Ram Rider Sparky
Fireball
Goblin Gang Firecracker Ram Rider Sparky Mighty Miner
Poison
Goblin Gang Firecracker Phoenix Sparky
Lightning
Phoenix Ram Rider Sparky Mighty Miner
Rocket
Phoenix Ram Rider Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Demolisher Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Goblin Demolisher Phoenix Mighty Miner Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Goblin Demolisher

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Sparky Goblin Demolisher Phoenix Mighty Miner
Goblin Gang
Firecracker Sparky
Firecracker
Zap Goblin Gang Ram Rider Sparky
Goblin Demolisher
Zap Ram Rider
Phoenix
Zap
Ram Rider
Zap Firecracker Goblin Demolisher
Sparky
Zap Goblin Gang Firecracker
Mighty Miner
Zap

Defense Synergies 0 9

Zap
Goblin Gang Firecracker Goblin Demolisher Phoenix Ram Rider Sparky Mighty Miner
Goblin Gang
Zap Firecracker Sparky
Firecracker
Zap Goblin Gang
Goblin Demolisher
Zap
Phoenix
Zap
Ram Rider
Zap
Sparky
Zap Goblin Gang
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Demolisher Ram Rider Sparky
Sparky Zap Goblin Gang Firecracker Phoenix Ram Rider
Goblin Gang Ram Rider Sparky
Sparky Goblin Gang Firecracker Phoenix Ram Rider
Firecracker Goblin Demolisher Sparky
Goblin Gang Zap Firecracker Goblin Demolisher
Ram Rider Zap Goblin Gang Firecracker Phoenix
Zap Phoenix Ram Rider Sparky
Sparky Mighty Miner Goblin Gang Phoenix
Goblin Gang Firecracker Phoenix Sparky
Goblin Gang Zap Firecracker Goblin Demolisher Ram Rider
Zap Goblin Gang Firecracker Phoenix Ram Rider
Sparky Zap Goblin Gang Ram Rider
Sparky Zap Goblin Gang Firecracker Goblin Demolisher
Sparky Goblin Gang Phoenix Ram Rider
Zap Goblin Gang Ram Rider Sparky
Sparky Goblin Gang Firecracker
Zap Goblin Gang Firecracker Goblin Demolisher Ram Rider
Zap Firecracker Goblin Demolisher Ram Rider
Sparky Phoenix Ram Rider
Goblin Gang Goblin Demolisher Firecracker Sparky
Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Sparky
Zap Goblin Gang Firecracker Phoenix
Goblin Gang Zap Ram Rider Sparky
Goblin Gang Zap Phoenix Ram Rider Sparky
Goblin Gang Phoenix Ram Rider Sparky Mighty Miner
Firecracker Zap Goblin Gang Goblin Demolisher Ram Rider
Goblin Gang Sparky Phoenix Ram Rider
Mighty Miner Phoenix Sparky
Zap Firecracker Phoenix Sparky
Goblin Gang Phoenix Sparky
Phoenix Sparky
Zap Phoenix
Goblin Gang Ram Rider Sparky
Firecracker Goblin Demolisher Sparky
Goblin Gang Phoenix Sparky Zap Firecracker Mighty Miner
Zap Firecracker Phoenix Sparky Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Ram Rider
Sparky
Firecracker Sparky
Zap Firecracker Goblin Demolisher Sparky
Firecracker Zap Ram Rider
Firecracker Goblin Demolisher Sparky
Zap Firecracker Goblin Demolisher Ram Rider
Zap Firecracker Ram Rider
Goblin Gang Sparky
Firecracker Zap Ram Rider Sparky
Zap Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Goblin Demolisher Sparky
Firecracker Goblin Demolisher Sparky
Sparky
Sparky
Zap Firecracker Goblin Demolisher Sparky
Zap Firecracker Goblin Demolisher
Sparky
Sparky
Zap
Zap Firecracker Goblin Demolisher Sparky
Firecracker Zap Ram Rider Sparky
Zap Ram Rider Sparky
Zap Firecracker Sparky
Zap Firecracker Sparky
Zap Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
Mighty Miner Sparky
Firecracker Sparky
Zap Goblin Gang
Zap Firecracker Ram Rider
Goblin Gang Firecracker Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Goblin Gang Firecracker Sparky
Firecracker Zap
Zap Firecracker Sparky
Sparky
Firecracker Sparky

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