My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Mighty Miner
Giant Snowball
Witch Mighty Miner
Zap
Firecracker Witch Prince Mighty Miner
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Mini P.E.K.K.A Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Witch Prince
Fireball
Firecracker Witch Mighty Miner
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince Mighty Miner
Rocket
Valkyrie Witch Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mini P.E.K.K.A Valkyrie Freeze Mighty Miner Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Mini P.E.K.K.A Valkyrie Freeze Witch Mighty Miner
Firecracker
Zap Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Zap Firecracker Valkyrie
Valkyrie
Prince Zap Firecracker Mini P.E.K.K.A Witch
Freeze
Zap
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Firecracker Witch
Mighty Miner
Zap

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Firecracker Valkyrie Witch Prince Mighty Miner
Firecracker
Valkyrie Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Firecracker Valkyrie Freeze Witch
Valkyrie
Firecracker Zap Mini P.E.K.K.A Freeze Witch Prince
Freeze
Mini P.E.K.K.A Valkyrie
Witch
Zap Mini P.E.K.K.A Valkyrie Prince
Prince
Zap Firecracker Valkyrie Witch
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Mini P.E.K.K.A Zap Firecracker Valkyrie Witch Prince
Mini P.E.K.K.A Witch Prince Valkyrie Freeze
Mini P.E.K.K.A Witch Prince Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Prince
Freeze Zap Firecracker Valkyrie
Zap Firecracker Freeze Witch
Zap Valkyrie
Mini P.E.K.K.A Witch Mighty Miner Prince
Firecracker Mini P.E.K.K.A Valkyrie Prince
Valkyrie Witch Zap Firecracker Freeze
Zap Firecracker Witch
Mini P.E.K.K.A Prince Zap Valkyrie Freeze Witch
Valkyrie Zap Firecracker Mini P.E.K.K.A Freeze Witch Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Freeze Prince
Firecracker Mini P.E.K.K.A Valkyrie Witch Prince
Zap Firecracker Valkyrie Witch Prince
Zap Valkyrie Freeze Witch Firecracker
Mini P.E.K.K.A Prince
Valkyrie Firecracker Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Witch Prince
Zap Firecracker Mini P.E.K.K.A Valkyrie Prince
Zap Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Zap
Mini P.E.K.K.A Valkyrie Witch Prince Mighty Miner
Firecracker Zap Freeze Witch
Mini P.E.K.K.A Prince Valkyrie Witch
Mini P.E.K.K.A Mighty Miner Valkyrie Prince
Zap Freeze Firecracker Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Witch Prince
Zap Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Witch
Firecracker Valkyrie Witch
Witch Zap Firecracker Mini P.E.K.K.A Valkyrie Freeze Prince Mighty Miner
Valkyrie Zap Firecracker Mini P.E.K.K.A Freeze Witch Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Zap
Firecracker Valkyrie Freeze Prince
Zap Firecracker Valkyrie
Firecracker Zap Freeze Witch
Firecracker Witch
Zap Firecracker Freeze
Zap Firecracker
Mini P.E.K.K.A Prince
Firecracker Zap Valkyrie Prince
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker Prince
Zap Firecracker Witch
Firecracker
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Prince
Zap Firecracker Valkyrie Witch
Prince
Prince
Zap
Zap Firecracker Freeze Valkyrie Witch
Witch
Firecracker Zap Witch
Zap Witch Prince
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Freeze Witch
Mini P.E.K.K.A
Zap
Zap Firecracker Freeze
Mighty Miner Prince
Firecracker
Zap Freeze Witch Prince
Zap Firecracker Witch
Freeze
Firecracker Mini P.E.K.K.A Valkyrie Prince
Zap Firecracker
Zap
Firecracker Prince
Zap Firecracker Freeze Witch
Firecracker Zap Witch
Zap Firecracker Freeze Witch Prince
Prince
Firecracker

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