My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Furnace Skeleton Army
Zap
Firecracker Minion Horde Furnace Skeleton Army
Barbarian Barrel
Firecracker Furnace Wizard Skeleton Army
The Log
Firecracker Hog Rider Furnace Skeleton Army
Earthquake
Firecracker Hog Rider Furnace Skeleton Army
Arrows
Firecracker Minion Horde Furnace Skeleton Army
Royal Delivery
Firecracker Minion Horde Hog Rider Wizard Skeleton Army
Fireball
Firecracker Minion Horde Hog Rider Furnace Wizard Skeleton Army
Poison
Firecracker Minion Horde Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Minion Horde Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Hog Rider Furnace Minion Horde Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mirror
Minion Horde
Hog Rider Mirror
Hog Rider
Firecracker Minion Horde Furnace Wizard Mirror
Furnace
Hog Rider Mirror
Wizard
Hog Rider
Mirror
Electro Giant Firecracker Minion Horde Hog Rider Furnace Skeleton Army
Skeleton Army
Mirror
Electro Giant
Mirror

Defense Synergies 3 4

Firecracker
Mirror Skeleton Army
Minion Horde
Mirror
Hog Rider
Furnace
Mirror Skeleton Army
Wizard
Skeleton Army
Mirror
Minion Horde Furnace Skeleton Army Firecracker
Skeleton Army
Mirror Firecracker Furnace Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Firecracker Furnace
Minion Horde Furnace Skeleton Army
Minion Horde Skeleton Army Firecracker Furnace
Firecracker Skeleton Army
Skeleton Army Firecracker Furnace
Minion Horde Furnace Firecracker Wizard
Electro Giant
Minion Horde Furnace Skeleton Army
Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Firecracker Furnace Wizard Electro Giant
Minion Horde Firecracker Furnace Wizard
Minion Horde Furnace Skeleton Army Wizard
Wizard Skeleton Army Firecracker Minion Horde Furnace
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Furnace Electro Giant
Minion Horde Wizard Firecracker Furnace Skeleton Army
Firecracker Minion Horde Furnace Wizard Skeleton Army
Furnace Wizard Firecracker
Wizard Skeleton Army Firecracker Minion Horde Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Electro Giant
Firecracker Wizard
Skeleton Army Minion Horde Furnace
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Firecracker Furnace Wizard Electro Giant Minion Horde
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army
Minion Horde Firecracker Skeleton Army
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Electro Giant
Skeleton Army Minion Horde Wizard
Wizard Firecracker Minion Horde Furnace Skeleton Army Electro Giant
Skeleton Army Electro Giant Firecracker Minion Horde Furnace
Firecracker Minion Horde Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker
Wizard Firecracker Minion Horde Furnace
Firecracker Wizard Electro Giant Minion Horde Furnace
Firecracker Minion Horde Furnace Wizard
Firecracker Wizard
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker Furnace
Firecracker Minion Horde Furnace Wizard
Firecracker Minion Horde Furnace Wizard
Minion Horde
Firecracker Wizard
Firecracker Wizard Electro Giant
Minion Horde
Wizard
Minion Horde
Firecracker Electro Giant Furnace Wizard
Minion Horde
Firecracker Wizard
Wizard
Firecracker
Firecracker Minion Horde Furnace Wizard Electro Giant
Firecracker Minion Horde Wizard Electro Giant
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Minion Horde Skeleton Army
Firecracker Wizard
Firecracker Minion Horde Wizard
Firecracker Wizard
Electro Giant
Firecracker Minion Horde
Electro Giant Firecracker Minion Horde
Firecracker
Firecracker Electro Giant

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