My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Musketeer
The Log
Electro Spirit Ice Spirit Firecracker Musketeer
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Firecracker Musketeer
Fireball
Firecracker Musketeer
Poison
Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Fireball Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Firecracker Tornado Fireball Musketeer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Ice Spirit
Firecracker Musketeer
Firecracker
Ice Spirit Tornado
Fireball
Tornado Electro Spirit The Log
Musketeer
Ice Spirit The Log
Rocket
Tornado
Tornado
Fireball Rocket Firecracker The Log
The Log
Fireball Musketeer Tornado

Defense Synergies 6 12

Electro Spirit
The Log
Ice Spirit
Musketeer Firecracker Fireball Rocket Tornado The Log
Firecracker
The Log Ice Spirit Musketeer Tornado
Fireball
Tornado The Log Ice Spirit Musketeer
Musketeer
Ice Spirit The Log Firecracker Fireball Tornado
Rocket
Tornado Ice Spirit The Log
Tornado
Fireball Rocket Ice Spirit Firecracker Musketeer The Log
The Log
Firecracker Fireball Musketeer Electro Spirit Ice Spirit Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Musketeer The Log
Ice Spirit Firecracker Musketeer The Log
Rocket Tornado Musketeer
Firecracker Musketeer
Firecracker Fireball Rocket Tornado The Log
Fireball Tornado The Log Electro Spirit Firecracker Musketeer
Musketeer Rocket Tornado Electro Spirit Ice Spirit Firecracker Fireball
Rocket Electro Spirit Fireball Musketeer The Log
Musketeer Tornado
Tornado Ice Spirit Firecracker Musketeer
Electro Spirit Firecracker Fireball Musketeer Tornado The Log
Musketeer Firecracker Fireball Tornado
Ice Spirit Fireball Musketeer Rocket The Log
Fireball Rocket Electro Spirit Ice Spirit Firecracker Tornado The Log
Rocket Tornado Ice Spirit Fireball The Log
Firecracker Fireball Musketeer Tornado
Ice Spirit Fireball Electro Spirit Firecracker Musketeer Tornado The Log
Tornado The Log Electro Spirit Ice Spirit Firecracker Fireball Musketeer
Musketeer Tornado
Electro Spirit Firecracker Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Musketeer Rocket The Log
Ice Spirit Musketeer Rocket The Log
Rocket Fireball Musketeer Tornado The Log
Musketeer
Firecracker Fireball Rocket Electro Spirit Ice Spirit Musketeer Tornado
Rocket Fireball Musketeer
Rocket Electro Spirit Ice Spirit Firecracker Fireball Tornado The Log
Musketeer
Musketeer
Rocket Fireball Tornado The Log
Rocket Fireball
Firecracker Fireball Musketeer
Electro Spirit Ice Spirit Firecracker Fireball Musketeer Rocket Tornado The Log
Electro Spirit Firecracker Fireball Musketeer The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Rocket The Log
Firecracker Fireball Musketeer Tornado The Log
Rocket Fireball The Log
Firecracker Fireball Musketeer Rocket The Log
Fireball Rocket Firecracker The Log
Firecracker Fireball Electro Spirit Ice Spirit Musketeer Rocket Tornado
Firecracker Musketeer Tornado The Log
Fireball The Log Ice Spirit Firecracker Tornado
Fireball The Log Firecracker Tornado
Rocket Fireball Musketeer Tornado
Firecracker Rocket Fireball Musketeer Tornado The Log
Fireball Firecracker Musketeer Rocket Tornado
Rocket Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer Rocket
Firecracker Fireball Musketeer The Log
Rocket Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer Rocket The Log
Fireball Rocket Tornado
Rocket
Rocket Firecracker Fireball Musketeer The Log
Rocket Firecracker Fireball Tornado The Log
Rocket Fireball Musketeer The Log
Rocket Fireball Tornado
Rocket Musketeer Tornado The Log
Rocket Fireball Musketeer The Log
Firecracker Tornado The Log Electro Spirit Ice Spirit Fireball
Firecracker Fireball The Log Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Rocket Firecracker Musketeer Tornado The Log
Firecracker Fireball Musketeer Tornado
Rocket Electro Spirit Ice Spirit Firecracker Fireball Musketeer
Fireball
Fireball Musketeer Rocket The Log
Rocket Electro Spirit Ice Spirit Firecracker Fireball
Rocket Firecracker Fireball The Log
Electro Spirit Ice Spirit Fireball Musketeer Rocket
Fireball Rocket Firecracker Musketeer Tornado
The Log Fireball
Fireball Firecracker Musketeer Rocket
The Log Firecracker Fireball Musketeer
Rocket Fireball Tornado
Firecracker Musketeer
Electro Spirit Ice Spirit Firecracker Fireball Musketeer Rocket Tornado The Log
Firecracker Fireball Musketeer Rocket Tornado
Firecracker Fireball Musketeer Rocket Tornado The Log
Fireball Firecracker Rocket

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