My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Furnace Executioner P.E.K.K.A Royal Ghost Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Firecracker Musketeer Furnace Executioner Royal Ghost Electro Wizard
The Log
Firecracker Musketeer Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Musketeer Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Musketeer Furnace Executioner Electro Wizard
Poison
Firecracker Musketeer Furnace Executioner Electro Wizard
Lightning
Musketeer Furnace Executioner Electro Wizard Monk
Rocket
Musketeer Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Musketeer Furnace Electro Wizard Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Musketeer Furnace

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Monk
Musketeer
P.E.K.K.A Royal Ghost
Furnace
P.E.K.K.A Royal Ghost
Executioner
P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Musketeer Furnace Executioner
Royal Ghost
Musketeer Furnace Electro Wizard Monk
Electro Wizard
P.E.K.K.A Royal Ghost
Monk
Firecracker Royal Ghost

Defense Synergies 0 11

Firecracker
Musketeer P.E.K.K.A Electro Wizard
Musketeer
Firecracker Furnace P.E.K.K.A Royal Ghost Electro Wizard
Furnace
Musketeer Royal Ghost Electro Wizard
Executioner
P.E.K.K.A
Firecracker Musketeer Electro Wizard
Royal Ghost
Musketeer Furnace Electro Wizard
Electro Wizard
Firecracker Musketeer Furnace P.E.K.K.A Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Executioner Electro Wizard
P.E.K.K.A Firecracker Musketeer Furnace Executioner Electro Wizard Monk
Furnace P.E.K.K.A Musketeer Executioner Electro Wizard
P.E.K.K.A Firecracker Musketeer Furnace Electro Wizard Monk
Firecracker P.E.K.K.A Monk
Firecracker Musketeer Furnace Executioner Royal Ghost Electro Wizard
Musketeer Furnace Electro Wizard Firecracker Executioner
Musketeer P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Musketeer Furnace
Firecracker Musketeer Royal Ghost Electro Wizard
Executioner Electro Wizard Firecracker Musketeer Furnace Royal Ghost
Musketeer Executioner Firecracker Furnace Electro Wizard
Furnace P.E.K.K.A Musketeer Electro Wizard
Executioner Firecracker Furnace P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Monk Furnace P.E.K.K.A Electro Wizard
Firecracker Musketeer Furnace Executioner P.E.K.K.A Electro Wizard
Firecracker Musketeer Furnace Executioner Royal Ghost Electro Wizard
Furnace Executioner Firecracker Musketeer Royal Ghost Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Royal Ghost Firecracker Musketeer Furnace Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Firecracker Musketeer Executioner Royal Ghost Monk
P.E.K.K.A Musketeer Furnace Electro Wizard
P.E.K.K.A Musketeer Electro Wizard Monk
P.E.K.K.A Musketeer Executioner
Firecracker Furnace Executioner Musketeer Electro Wizard Monk
P.E.K.K.A Musketeer Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Monk
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Monk Electro Wizard
P.E.K.K.A Executioner
Firecracker Musketeer Furnace Executioner
Electro Wizard Firecracker Musketeer Furnace Executioner P.E.K.K.A Monk
Executioner Firecracker Musketeer P.E.K.K.A Royal Ghost Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Royal Ghost Monk
Firecracker Monk Musketeer Executioner Royal Ghost Electro Wizard
Firecracker Musketeer
Executioner Firecracker Furnace
Firecracker Executioner Musketeer Furnace Monk
Firecracker Musketeer Furnace Executioner
Firecracker Executioner
Monk Firecracker
Musketeer Electro Wizard
Firecracker Monk Musketeer Electro Wizard
Monk Firecracker Musketeer Executioner
Firecracker Musketeer Executioner
Firecracker Musketeer Monk
Firecracker Musketeer Furnace
Firecracker Musketeer Furnace Executioner
Firecracker Musketeer Furnace Executioner
Monk
Firecracker Musketeer Executioner Electro Wizard Monk
Firecracker Monk
Musketeer Monk
Musketeer Monk
Musketeer Monk
Firecracker Furnace Executioner
Firecracker Musketeer Executioner Royal Ghost Electro Wizard Monk
Musketeer Monk
Firecracker Musketeer
Firecracker Musketeer Furnace Executioner Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer
Firecracker Electro Wizard Monk
P.E.K.K.A
Firecracker Monk
Electro Wizard Musketeer
Firecracker Musketeer Executioner Electro Wizard Monk
Firecracker Musketeer Executioner Electro Wizard
Firecracker Musketeer Executioner
Monk
Firecracker Musketeer Executioner P.E.K.K.A
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Executioner Electro Wizard
Firecracker Musketeer Executioner Royal Ghost Electro Wizard Monk
P.E.K.K.A
Firecracker Monk

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