My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Balloon P.E.K.K.A Lumberjack
Fireball
Firecracker Skeleton Army Balloon Lumberjack
Poison
Bats Firecracker Skeleton Army Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker P.E.K.K.A Lumberjack
Arrows
Balloon P.E.K.K.A Freeze Lumberjack
Firecracker
Bats Balloon P.E.K.K.A Lumberjack
Skeleton Army
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lumberjack Firecracker
P.E.K.K.A
Arrows Bats Firecracker Lumberjack
Lumberjack
Balloon Bats Arrows Firecracker P.E.K.K.A

Defense Synergies 0 12

Bats
Firecracker Freeze P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Lumberjack
Firecracker
Bats Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Firecracker Freeze Lumberjack
Freeze
Bats Skeleton Army Lumberjack
Balloon
P.E.K.K.A
Bats Arrows Firecracker
Lumberjack
Bats Arrows Firecracker Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army P.E.K.K.A Lumberjack Bats Firecracker
Skeleton Army P.E.K.K.A Lumberjack Bats Freeze
Skeleton Army P.E.K.K.A Lumberjack Bats Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Freeze Bats Firecracker Lumberjack
Bats Arrows Firecracker Freeze
Arrows P.E.K.K.A
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Firecracker Lumberjack
Bats Skeleton Army Arrows Firecracker Freeze Lumberjack
Arrows Bats Firecracker
Skeleton Army P.E.K.K.A Lumberjack Bats Freeze
Skeleton Army Bats Arrows Firecracker Freeze P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Freeze P.E.K.K.A Lumberjack
Bats Arrows Firecracker Skeleton Army P.E.K.K.A Lumberjack
Arrows Bats Firecracker Skeleton Army Lumberjack
Arrows Freeze Bats Firecracker Lumberjack
P.E.K.K.A Lumberjack
Skeleton Army Bats Arrows Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A
Arrows Firecracker Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Bats
Skeleton Army P.E.K.K.A Lumberjack Bats
P.E.K.K.A Skeleton Army Lumberjack
Arrows Firecracker Bats Freeze
Skeleton Army P.E.K.K.A Bats Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Freeze P.E.K.K.A Bats Firecracker Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Lumberjack
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Lumberjack
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Freeze P.E.K.K.A Lumberjack
Bats Arrows Firecracker Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Bats Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Freeze
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Bats Skeleton Army Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Freeze
Firecracker Bats
Firecracker Freeze
P.E.K.K.A
Firecracker

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