My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Ice Spirit Bomber Firecracker Giant Skeleton
The Log
Ice Spirit Bomber Firecracker Giant Skeleton
Earthquake
Bomber Firecracker
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Firecracker Giant Skeleton P.E.K.K.A
Fireball
Bomber Firecracker
Poison
Bomber Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Arrows Firecracker Poison Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Firecracker Giant Skeleton
Bomber
Ice Spirit Giant Skeleton P.E.K.K.A
Arrows
P.E.K.K.A Giant Skeleton
Firecracker
Ice Spirit Giant Skeleton P.E.K.K.A
Poison
P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Ice Spirit Bomber Arrows Firecracker Poison The Log
P.E.K.K.A
Ice Spirit Arrows Poison Bomber Firecracker The Log
The Log
Poison Giant Skeleton P.E.K.K.A

Defense Synergies 2 14

Ice Spirit
Bomber Firecracker Poison Giant Skeleton P.E.K.K.A The Log
Bomber
Ice Spirit P.E.K.K.A The Log
Arrows
Giant Skeleton P.E.K.K.A
Firecracker
The Log Ice Spirit Giant Skeleton P.E.K.K.A
Poison
Ice Spirit The Log
Giant Skeleton
Ice Spirit Arrows Firecracker The Log
P.E.K.K.A
The Log Ice Spirit Bomber Arrows Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Bomber Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
P.E.K.K.A Ice Spirit Firecracker The Log
P.E.K.K.A Bomber Giant Skeleton
P.E.K.K.A Firecracker
Bomber Arrows Firecracker Poison Giant Skeleton P.E.K.K.A The Log
Arrows The Log Bomber Firecracker
Ice Spirit Arrows Firecracker Poison
Arrows Poison Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Bomber Firecracker Giant Skeleton
Poison Bomber Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker Poison
P.E.K.K.A Ice Spirit Bomber Giant Skeleton The Log
Bomber Ice Spirit Arrows Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Bomber Arrows Firecracker Poison P.E.K.K.A
Ice Spirit Arrows Bomber Firecracker The Log
Arrows Poison The Log Ice Spirit Bomber Firecracker Giant Skeleton
P.E.K.K.A
Bomber Arrows Firecracker Poison Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A
Poison Bomber Arrows Firecracker The Log
Giant Skeleton P.E.K.K.A Ice Spirit The Log
Giant Skeleton P.E.K.K.A The Log
Giant Skeleton P.E.K.K.A
Arrows Firecracker Poison Ice Spirit
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Ice Spirit Firecracker Poison The Log
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Arrows Poison Giant Skeleton The Log
Giant Skeleton P.E.K.K.A
Bomber Firecracker
Ice Spirit Bomber Firecracker Poison Giant Skeleton P.E.K.K.A The Log
Arrows Poison Bomber Firecracker Giant Skeleton P.E.K.K.A The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker Poison The Log
Arrows Poison Giant Skeleton The Log
Arrows Firecracker Poison Giant Skeleton The Log
Bomber Poison Arrows Firecracker The Log
Arrows Firecracker Poison Ice Spirit
Bomber Arrows Firecracker Poison The Log
Arrows Poison The Log Ice Spirit Firecracker
Arrows Poison The Log Firecracker
Poison
Firecracker Poison Arrows The Log
Poison Arrows Firecracker
Poison Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Bomber Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Poison
Bomber
Bomber Arrows Firecracker Poison The Log
Bomber Arrows Firecracker Poison The Log
Poison Giant Skeleton The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log Ice Spirit Bomber
Arrows Firecracker Poison The Log
Arrows Poison The Log
Poison Arrows Firecracker The Log
Poison Arrows Firecracker
Ice Spirit Firecracker Poison
Poison Bomber Arrows The Log
Ice Spirit Arrows Firecracker Poison
P.E.K.K.A Giant Skeleton
Arrows Firecracker Poison The Log
Ice Spirit
Poison Arrows Firecracker
Arrows The Log
Poison Firecracker
Arrows The Log Bomber Firecracker Poison
Arrows Poison Giant Skeleton
Firecracker P.E.K.K.A
Ice Spirit Firecracker Poison Giant Skeleton The Log
Firecracker Poison
Poison Firecracker Giant Skeleton The Log
P.E.K.K.A
Firecracker

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