My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Firecracker Valkyrie
The Log
Ice Spirit Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Ice Spirit Minions Firecracker
Royal Delivery
Ice Spirit Minions Firecracker Valkyrie P.E.K.K.A
Fireball
Minions Firecracker
Poison
Minions Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Minions Firecracker Valkyrie Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Minions

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Giant Valkyrie P.E.K.K.A Firecracker Royal Giant
Arrows
Royal Giant P.E.K.K.A
Minions
Ice Spirit Royal Giant Rage Firecracker Valkyrie P.E.K.K.A
Firecracker
Royal Giant Ice Spirit Minions Valkyrie P.E.K.K.A
Royal Giant
Ice Spirit Arrows Minions Firecracker Ice Spirit
Valkyrie
Ice Spirit Minions Firecracker P.E.K.K.A
Rage
Minions
P.E.K.K.A
Ice Spirit Arrows Minions Firecracker Valkyrie

Defense Synergies 2 10

Ice Spirit
Minions Firecracker Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Minions
Valkyrie Ice Spirit Firecracker P.E.K.K.A
Firecracker
Valkyrie Ice Spirit Minions P.E.K.K.A
Royal Giant
Valkyrie
Minions Firecracker Ice Spirit Arrows P.E.K.K.A
Rage
P.E.K.K.A
Ice Spirit Arrows Minions Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
P.E.K.K.A Ice Spirit Minions Firecracker Valkyrie
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Minions Firecracker Valkyrie
Minions Ice Spirit Arrows Firecracker
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Minions
Ice Spirit Firecracker Valkyrie
Minions Valkyrie Arrows Firecracker
Arrows Minions Firecracker
P.E.K.K.A Ice Spirit Minions Valkyrie
Valkyrie Ice Spirit Arrows Minions Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Arrows Minions Firecracker Valkyrie P.E.K.K.A
Ice Spirit Arrows Valkyrie Minions Firecracker
Arrows Valkyrie Ice Spirit Minions Firecracker
P.E.K.K.A
Valkyrie Arrows Minions Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie
P.E.K.K.A Ice Spirit Minions Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie
Arrows Firecracker Ice Spirit Minions
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Ice Spirit Minions Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie
Firecracker Valkyrie
Ice Spirit Minions Firecracker Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Minions
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie
Minions
Arrows
Arrows
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Minions Firecracker
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Minions
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Minions Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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