My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Ram Rider
Giant Snowball
Bats Goblin Curse Ram Rider
Zap
Bats Firecracker Goblin Curse Ram Rider
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Curse Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker Goblin Curse
Royal Delivery
Bats Firecracker P.E.K.K.A Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker Goblin Curse
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Curse Rage Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Rage Arrows Firecracker Tornado Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse Rage Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage P.E.K.K.A Ram Rider
Arrows
Goblin Curse P.E.K.K.A Ram Rider
Firecracker
Bats Tornado P.E.K.K.A Ram Rider
Goblin Curse
Arrows
Rage
Bats
Tornado
P.E.K.K.A Firecracker Ram Rider
P.E.K.K.A
Arrows Tornado Bats Firecracker Ram Rider
Ram Rider
Bats Arrows Firecracker Tornado P.E.K.K.A

Defense Synergies 1 7

Bats
Firecracker P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Firecracker
Bats Tornado P.E.K.K.A
Goblin Curse
Rage
Tornado
P.E.K.K.A Arrows Firecracker Ram Rider
P.E.K.K.A
Tornado Bats Arrows Firecracker
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
P.E.K.K.A Bats Firecracker Goblin Curse Ram Rider
Tornado P.E.K.K.A Ram Rider Bats Goblin Curse
P.E.K.K.A Bats Firecracker Goblin Curse Ram Rider
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Bats Firecracker
Bats Tornado Ram Rider Arrows Firecracker Goblin Curse
Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Curse Tornado
Tornado Firecracker
Bats Goblin Curse Arrows Firecracker Tornado Ram Rider
Arrows Bats Firecracker Goblin Curse Tornado Ram Rider
P.E.K.K.A Bats Goblin Curse Ram Rider
Bats Arrows Firecracker Goblin Curse Tornado P.E.K.K.A
P.E.K.K.A Goblin Curse Ram Rider
Tornado Goblin Curse P.E.K.K.A Ram Rider
Bats Arrows Firecracker Tornado P.E.K.K.A
Arrows Bats Firecracker Tornado Ram Rider
Arrows Tornado Bats Firecracker Goblin Curse Ram Rider
P.E.K.K.A Goblin Curse Tornado Ram Rider
Bats Arrows Firecracker Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Bats Tornado Ram Rider
P.E.K.K.A Goblin Curse Ram Rider
Arrows Firecracker Bats Goblin Curse Tornado Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Goblin Curse
P.E.K.K.A Bats Firecracker Tornado
P.E.K.K.A Goblin Curse
P.E.K.K.A Bats
P.E.K.K.A Arrows Tornado
P.E.K.K.A Goblin Curse Ram Rider
Firecracker Goblin Curse
Bats Firecracker Tornado P.E.K.K.A
Bats Arrows Firecracker Goblin Curse P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse Tornado Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker Bats Goblin Curse Tornado Ram Rider
Arrows Firecracker Tornado
Arrows Firecracker Goblin Curse Tornado Ram Rider
Arrows Firecracker Tornado Ram Rider
Bats Tornado
Firecracker Arrows Tornado Ram Rider
Arrows Firecracker Goblin Curse Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Bats
Arrows Firecracker
Arrows Firecracker Goblin Curse Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Goblin Curse Tornado
Arrows Firecracker Tornado Ram Rider
Arrows Tornado Ram Rider
Arrows Firecracker Goblin Curse Tornado
Bats Arrows Firecracker Goblin Curse Tornado
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Goblin Curse
Bats
Arrows Firecracker Goblin Curse Tornado Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker

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