My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Wizard Executioner Bandit Electro Wizard
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Wizard Executioner Bandit Electro Wizard
Poison
Bats Firecracker Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Bandit Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Bandit Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A Bandit
Zap
Firecracker P.E.K.K.A Electro Wizard Bats Executioner Bandit
Firecracker
Zap Bats P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Bats Firecracker Wizard Executioner
Bandit
Bats Zap Firecracker Wizard Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit

Defense Synergies 1 18

Bats
Zap Firecracker P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Bats Firecracker Executioner P.E.K.K.A Bandit
Firecracker
Bats Zap P.E.K.K.A Bandit Electro Wizard
Wizard
P.E.K.K.A Bandit Electro Wizard
Executioner
Zap Bandit
P.E.K.K.A
Bats Zap Firecracker Wizard Electro Wizard
Bandit
Bats Zap Firecracker Wizard Executioner Electro Wizard
Electro Wizard
Zap Bats Firecracker Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Executioner Electro Wizard
P.E.K.K.A Bats Zap Firecracker Executioner Bandit Electro Wizard
P.E.K.K.A Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A
Bats Zap Firecracker Executioner Bandit Electro Wizard
Bats Electro Wizard Zap Firecracker Wizard Executioner
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Firecracker Bandit Electro Wizard
Bats Executioner Electro Wizard Zap Firecracker Wizard Bandit
Executioner Bats Zap Firecracker Wizard Electro Wizard
P.E.K.K.A Bats Zap Wizard Bandit Electro Wizard
Wizard Executioner Bats Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard Bats Firecracker Executioner P.E.K.K.A Electro Wizard
Bats Zap Firecracker Wizard Executioner Bandit Electro Wizard
Zap Wizard Executioner Bats Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Firecracker Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Wizard Executioner
P.E.K.K.A Bandit Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Firecracker Wizard Executioner Bats Zap Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Executioner Bandit
Wizard Firecracker Executioner
Electro Wizard Bats Zap Firecracker Executioner P.E.K.K.A
Bats Executioner Zap Firecracker Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Executioner Bandit Electro Wizard
Bandit
Firecracker
Wizard Executioner Zap Firecracker
Firecracker Wizard Executioner Bats Zap
Firecracker Wizard Executioner
Zap Firecracker Wizard Executioner
Zap Firecracker Wizard Bandit
Bats Electro Wizard
Firecracker Zap Wizard Bandit Electro Wizard
Zap Firecracker Wizard Executioner
Firecracker Executioner Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Wizard Executioner Bandit
Firecracker Wizard Executioner Bandit
Bats
Zap Firecracker Wizard Executioner Bandit Electro Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard Executioner
Firecracker Zap Wizard Executioner Bandit Electro Wizard
Zap Wizard Bandit
Zap Firecracker Bandit
Bats Zap Firecracker Wizard Executioner Electro Wizard
Zap Electro Wizard Bats Firecracker Wizard
Zap Wizard Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Zap Electro Wizard Bats Bandit
Zap Firecracker Wizard Executioner Electro Wizard
Firecracker Wizard Executioner Electro Wizard
Zap Firecracker Wizard Executioner
Zap
Firecracker Executioner P.E.K.K.A
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Executioner Electro Wizard
Zap Firecracker Executioner Bandit Electro Wizard
P.E.K.K.A
Firecracker Wizard

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