My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Tesla Elixir Golem Wizard
The Log
Electro Spirit Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Tesla Elixir Golem
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Elixir Golem Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Elixir Golem Wizard
Poison
Goblin Gang Firecracker Elixir Golem Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Firecracker Elixir Golem Tesla Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem
Goblin Gang
Firecracker Elixir Golem P.E.K.K.A
Firecracker
Elixir Golem Goblin Gang P.E.K.K.A
Tesla
Elixir Golem
Firecracker Arrows Goblin Gang Wizard
Wizard
Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Goblin Gang Firecracker Wizard

Defense Synergies 1 8

Electro Spirit
Arrows
Tesla P.E.K.K.A
Goblin Gang
Tesla Firecracker P.E.K.K.A
Firecracker
Goblin Gang Tesla P.E.K.K.A
Tesla
Goblin Gang Arrows Firecracker Wizard
Elixir Golem
Wizard
Tesla P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
P.E.K.K.A Goblin Gang Firecracker Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Electro Spirit Firecracker Tesla
Tesla Electro Spirit Arrows Goblin Gang Firecracker Wizard
Electro Spirit Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla
Goblin Gang Electro Spirit Arrows Firecracker Tesla Wizard
Arrows Tesla Goblin Gang Firecracker Wizard
Tesla P.E.K.K.A Goblin Gang Wizard
Wizard Electro Spirit Arrows Goblin Gang Firecracker Tesla P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla Wizard Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Tesla Electro Spirit Goblin Gang Firecracker Wizard
Arrows Wizard Electro Spirit Firecracker Tesla
P.E.K.K.A Tesla
Goblin Gang Wizard Electro Spirit Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla P.E.K.K.A
Arrows Goblin Gang Firecracker Tesla Wizard
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A Tesla
P.E.K.K.A Goblin Gang Tesla
Arrows Firecracker Wizard Electro Spirit Goblin Gang Tesla
Goblin Gang P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Electro Spirit Firecracker
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Firecracker Tesla
Goblin Gang Tesla Electro Spirit Firecracker P.E.K.K.A
Arrows Electro Spirit Firecracker Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Spirit
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Electro Spirit Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Electro Spirit Firecracker Wizard
Arrows Wizard
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Electro Spirit Goblin Gang
Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Electro Spirit Goblin Gang Firecracker
Firecracker
Firecracker

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