My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel
Zap
Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Firecracker Battle Ram Goblin Barrel Magic Archer
The Log
Firecracker Battle Ram Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Battle Ram Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Firecracker Battle Ram Goblin Barrel Magic Archer
Poison
Firecracker Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Battle Ram Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Poison The Log Magic Archer
Firecracker
Zap Battle Ram Goblin Barrel P.E.K.K.A
Battle Ram
Zap Poison The Log Magic Archer Firecracker Goblin Barrel P.E.K.K.A
Goblin Barrel
Firecracker Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison Magic Archer Firecracker Battle Ram Goblin Barrel The Log
The Log
Battle Ram Zap Poison P.E.K.K.A Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap The Log

Defense Synergies 2 8

Zap
Firecracker Poison P.E.K.K.A The Log Magic Archer
Firecracker
The Log Zap P.E.K.K.A
Battle Ram
Goblin Barrel
Poison
Zap The Log
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker P.E.K.K.A Zap Poison Magic Archer
Magic Archer
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Magic Archer
P.E.K.K.A Zap Firecracker The Log
P.E.K.K.A
P.E.K.K.A Firecracker
Firecracker Poison P.E.K.K.A The Log
The Log Zap Firecracker Magic Archer
Zap Firecracker Poison Magic Archer
Zap Poison P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Firecracker
Poison Zap Firecracker The Log Magic Archer
Zap Firecracker Poison Magic Archer
P.E.K.K.A Zap The Log
Zap Firecracker Poison P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Zap P.E.K.K.A The Log
Firecracker Poison P.E.K.K.A
Zap Firecracker The Log Magic Archer
Zap Poison The Log Firecracker Magic Archer
P.E.K.K.A
Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Poison Zap Firecracker The Log Magic Archer
P.E.K.K.A Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Firecracker Poison Zap Magic Archer
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Firecracker Poison The Log Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison The Log
P.E.K.K.A
Firecracker Magic Archer
Zap Firecracker Poison P.E.K.K.A The Log Magic Archer
Poison Zap Firecracker P.E.K.K.A The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker The Log
Firecracker Poison Zap The Log Magic Archer
Poison The Log Magic Archer
Firecracker Poison The Log
Poison Zap Firecracker The Log Magic Archer
Firecracker Poison Zap Magic Archer
Firecracker Poison The Log Magic Archer
Poison The Log Zap Firecracker Magic Archer
Poison The Log Zap Firecracker
Poison
Firecracker Poison Zap The Log Magic Archer
Poison Zap Firecracker Magic Archer
Poison Firecracker The Log Magic Archer
Firecracker Poison Magic Archer
Zap Firecracker Poison The Log Magic Archer
Zap Firecracker Poison The Log Magic Archer
Magic Archer Firecracker Poison The Log
Poison
Zap Firecracker Poison The Log Magic Archer
Zap Firecracker Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Zap Poison The Log
Zap Firecracker Poison The Log Magic Archer
Firecracker Poison The Log Zap Magic Archer
Zap Poison The Log Magic Archer
Poison Zap Firecracker The Log Magic Archer
Poison Zap Firecracker Magic Archer
Zap Firecracker Poison
Poison Zap The Log Magic Archer
Zap Firecracker Poison Magic Archer
P.E.K.K.A
Firecracker Poison The Log Magic Archer
Zap Magic Archer
Poison Zap Firecracker Magic Archer
The Log
Poison Firecracker Magic Archer
The Log Zap Firecracker Poison Magic Archer
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison The Log Magic Archer
Firecracker Zap Poison Magic Archer
Poison Zap Firecracker The Log Magic Archer
P.E.K.K.A
Firecracker

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