My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army Dark Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Tornado Hog Rider Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado P.E.K.K.A Electro Wizard Dark Prince
Firecracker
Zap Hog Rider Tornado Dark Prince P.E.K.K.A
Hog Rider
Zap Firecracker Tornado Dark Prince Electro Wizard
Skeleton Army
Tornado
Zap P.E.K.K.A Firecracker Hog Rider Dark Prince
Dark Prince
Zap Firecracker Hog Rider Tornado Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 2 15

Zap
Electro Wizard Firecracker Skeleton Army Tornado Dark Prince P.E.K.K.A
Firecracker
Zap Skeleton Army Tornado Dark Prince P.E.K.K.A Electro Wizard
Hog Rider
Skeleton Army
Zap Firecracker Electro Wizard
Tornado
P.E.K.K.A Zap Firecracker Dark Prince Electro Wizard
Dark Prince
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Skeleton Army Tornado Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Dark Prince Electro Wizard
Skeleton Army Tornado P.E.K.K.A Dark Prince Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Skeleton Army Tornado Dark Prince P.E.K.K.A
Skeleton Army Tornado Zap Firecracker Dark Prince Electro Wizard
Tornado Electro Wizard Zap Firecracker
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker Dark Prince Electro Wizard
Skeleton Army Electro Wizard Zap Firecracker Tornado Dark Prince
Zap Firecracker Tornado Electro Wizard
Skeleton Army P.E.K.K.A Zap Dark Prince Electro Wizard
Skeleton Army Zap Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Tornado Zap P.E.K.K.A Electro Wizard
Firecracker Skeleton Army Tornado Dark Prince P.E.K.K.A Electro Wizard
Zap Firecracker Skeleton Army Tornado Dark Prince Electro Wizard
Zap Tornado Firecracker Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Skeleton Army Dark Prince Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker
Skeleton Army P.E.K.K.A Zap Dark Prince Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince
Firecracker Zap Tornado Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince
Zap P.E.K.K.A Electro Wizard Firecracker Skeleton Army Tornado Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince
Skeleton Army P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A
Firecracker Skeleton Army
Skeleton Army Electro Wizard Zap Firecracker Tornado Dark Prince P.E.K.K.A
Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Electro Wizard
Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Tornado Dark Prince Electro Wizard
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker Dark Prince Electro Wizard
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Dark Prince
Firecracker Zap Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Skeleton Army Dark Prince
Zap Firecracker Tornado Electro Wizard
Firecracker Dark Prince Electro Wizard
Zap Firecracker
Zap Tornado
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Dark Prince Electro Wizard
P.E.K.K.A
Firecracker

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