My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone P.E.K.K.A Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Tombstone Guards
Zap
Firecracker Tombstone Guards
Barbarian Barrel
Firecracker Tombstone Guards Ice Wizard
The Log
Firecracker Tombstone Guards
Earthquake
Firecracker Tombstone Guards
Arrows
Firecracker Tombstone Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Ice Wizard
Fireball
Firecracker Tombstone Ice Wizard
Poison
Firecracker Tombstone Guards Ice Wizard
Lightning
Tombstone Ice Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Guards Ice Wizard Fireball Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Guards

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Firecracker
P.E.K.K.A Monk
Tombstone
Fireball
Arrows
Guards
P.E.K.K.A
Arrows Firecracker Ice Wizard
Ice Wizard
P.E.K.K.A
Monk
Firecracker

Defense Synergies 0 15

Arrows
Tombstone Fireball P.E.K.K.A Ice Wizard Monk
Firecracker
Tombstone Guards P.E.K.K.A Ice Wizard
Tombstone
Arrows Firecracker Fireball Guards Ice Wizard
Fireball
Arrows Tombstone Ice Wizard
Guards
Firecracker Tombstone Ice Wizard
P.E.K.K.A
Arrows Firecracker Ice Wizard
Ice Wizard
Arrows Firecracker Tombstone Fireball Guards P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball
P.E.K.K.A Firecracker Tombstone Ice Wizard Monk
P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Firecracker Tombstone Guards Ice Wizard Monk
Arrows Firecracker Tombstone Fireball P.E.K.K.A Monk
Arrows Fireball Firecracker Guards Ice Wizard
Arrows Firecracker Tombstone Fireball Ice Wizard
Arrows Fireball P.E.K.K.A Monk
P.E.K.K.A Tombstone Ice Wizard
Guards Firecracker Ice Wizard
Guards Ice Wizard Arrows Firecracker Tombstone Fireball
Arrows Firecracker Fireball Ice Wizard
Tombstone P.E.K.K.A Fireball Guards Ice Wizard
Fireball Arrows Firecracker Tombstone Guards P.E.K.K.A
P.E.K.K.A Tombstone
Monk Fireball P.E.K.K.A
Arrows Firecracker Tombstone Fireball P.E.K.K.A
Arrows Tombstone Fireball Firecracker Guards Ice Wizard
Arrows Firecracker Tombstone Fireball Guards Ice Wizard
P.E.K.K.A
Arrows Firecracker Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Fireball P.E.K.K.A
Fireball Arrows Firecracker Monk
Tombstone Guards P.E.K.K.A
Guards P.E.K.K.A Fireball Monk
P.E.K.K.A Tombstone Guards
Arrows Firecracker Fireball Ice Wizard Monk
Guards P.E.K.K.A Tombstone Fireball Ice Wizard
P.E.K.K.A
P.E.K.K.A Firecracker Tombstone Fireball Monk
P.E.K.K.A Tombstone Guards
P.E.K.K.A Tombstone Guards
P.E.K.K.A Monk Arrows Fireball Guards
P.E.K.K.A Tombstone Fireball Guards
Firecracker Fireball
Tombstone Guards Firecracker Fireball P.E.K.K.A Monk
Arrows Firecracker Fireball P.E.K.K.A Ice Wizard
Arrows Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards Monk
Arrows Firecracker Fireball Monk Ice Wizard
Arrows Fireball
Arrows Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard Monk
Arrows Firecracker
Arrows Fireball Firecracker Ice Wizard
Arrows Fireball Monk Firecracker
Fireball Guards
Firecracker Monk Arrows Fireball
Fireball Monk Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball Monk
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Monk Arrows Fireball
Arrows Firecracker Fireball Monk
Arrows Firecracker Fireball Monk
Fireball Monk
Arrows Fireball
Monk
Arrows Fireball Monk
Arrows Firecracker Fireball Ice Wizard
Arrows Firecracker Fireball Ice Wizard Monk
Fireball Arrows Monk
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard
Firecracker Fireball Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball Monk
P.E.K.K.A
Arrows Firecracker Fireball Monk
Tombstone Fireball Guards
Fireball Arrows Firecracker Ice Wizard Monk
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Monk Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Monk
P.E.K.K.A
Fireball Firecracker Monk

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