My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Witch P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Elixir Golem Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Tesla Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch P.E.K.K.A
Fireball
Firecracker Tesla Elixir Golem Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Tesla Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Tesla Poison Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem
Firecracker
Elixir Golem P.E.K.K.A Monk
Tesla
Elixir Golem
Firecracker Poison Arrows Witch Monk
Poison
Elixir Golem P.E.K.K.A
Witch
Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Poison Firecracker Witch
Monk
Firecracker Elixir Golem

Defense Synergies 0 6

Arrows
Tesla P.E.K.K.A Monk
Firecracker
Tesla P.E.K.K.A
Tesla
Arrows Firecracker Poison
Elixir Golem
Poison
Tesla
Witch
P.E.K.K.A
Arrows Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Firecracker Tesla Witch Monk
Tesla Witch P.E.K.K.A
Tesla Witch P.E.K.K.A Firecracker Monk
Arrows Firecracker Poison P.E.K.K.A Monk
Arrows Firecracker Tesla
Tesla Arrows Firecracker Poison Witch
Arrows Tesla Poison P.E.K.K.A Monk
Tesla Witch P.E.K.K.A
Firecracker Tesla
Poison Witch Arrows Firecracker Tesla
Arrows Tesla Firecracker Poison Witch
Tesla P.E.K.K.A Witch
Arrows Firecracker Tesla Poison Witch P.E.K.K.A
P.E.K.K.A Tesla
Monk Tesla P.E.K.K.A
Tesla Arrows Firecracker Poison Witch P.E.K.K.A
Arrows Tesla Firecracker Witch
Arrows Poison Witch Firecracker Tesla
P.E.K.K.A Tesla
Arrows Firecracker Tesla Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch P.E.K.K.A
Poison Arrows Firecracker Tesla Monk
P.E.K.K.A Witch
P.E.K.K.A Tesla Monk
P.E.K.K.A Tesla Witch
Arrows Firecracker Poison Tesla Witch Monk
P.E.K.K.A Tesla Witch
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Poison Witch Monk
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Monk Arrows Poison
P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
Tesla Witch Firecracker Poison P.E.K.K.A Monk
Arrows Poison Firecracker Tesla Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Monk
Arrows Firecracker Poison Monk
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Witch Monk
Arrows Firecracker Poison Witch
Arrows Poison Firecracker
Arrows Poison Monk Firecracker
Poison
Firecracker Poison Monk Arrows
Poison Monk Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison Monk
Arrows Firecracker Poison
Arrows Firecracker Poison Witch
Arrows Firecracker Poison
Monk Arrows Poison
Arrows Firecracker Poison Monk
Arrows Firecracker Poison Witch Monk
Poison Monk
Arrows Poison
Monk
Arrows Poison Monk
Arrows Firecracker Poison Witch
Witch
Arrows Firecracker Poison Witch Monk
Arrows Poison Witch Monk
Poison Arrows Firecracker
Poison Arrows Firecracker Witch
Firecracker Poison Witch
Poison Arrows
Arrows Firecracker Poison Monk
P.E.K.K.A
Arrows Firecracker Poison Monk
Witch
Poison Arrows Firecracker Witch Monk
Arrows
Poison Firecracker
Arrows Firecracker Poison
Monk Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch Monk
P.E.K.K.A
Firecracker Monk

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