My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Witch Inferno Dragon
Zap
Firecracker Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Baby Dragon Witch P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Firecracker Skeleton Army Baby Dragon Witch Inferno Dragon Mother Witch
Poison
Firecracker Skeleton Army Witch Mother Witch
Lightning
Baby Dragon Witch Inferno Dragon Mother Witch
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Baby Dragon Inferno Dragon Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon P.E.K.K.A Inferno Dragon
Fireball
Baby Dragon
Skeleton Army
Baby Dragon
Firecracker Fireball Witch P.E.K.K.A Inferno Dragon
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Baby Dragon Witch Mother Witch
Inferno Dragon
Firecracker Baby Dragon
Mother Witch
P.E.K.K.A

Defense Synergies 0 8

Firecracker
Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Skeleton Army
Firecracker Inferno Dragon
Baby Dragon
Firecracker Witch P.E.K.K.A Inferno Dragon Mother Witch
Witch
Baby Dragon
P.E.K.K.A
Firecracker Baby Dragon
Inferno Dragon
Skeleton Army Baby Dragon
Mother Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Firecracker Witch
Skeleton Army Witch P.E.K.K.A Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Firecracker
Firecracker Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Firecracker Baby Dragon Mother Witch
Inferno Dragon Firecracker Fireball Baby Dragon Witch
Fireball Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Mother Witch Firecracker Fireball Baby Dragon
Inferno Dragon Firecracker Fireball Baby Dragon Witch
Skeleton Army P.E.K.K.A Fireball Witch
Fireball Skeleton Army Firecracker Baby Dragon Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Fireball P.E.K.K.A Inferno Dragon
Firecracker Fireball Skeleton Army Witch P.E.K.K.A
Fireball Firecracker Skeleton Army Baby Dragon Witch
Baby Dragon Witch Firecracker Fireball Inferno Dragon Mother Witch
P.E.K.K.A Inferno Dragon
Skeleton Army Firecracker Fireball Baby Dragon Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Firecracker Baby Dragon Inferno Dragon
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Witch Inferno Dragon
Firecracker Fireball Mother Witch Baby Dragon Witch
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Firecracker Fireball Skeleton Army Baby Dragon Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Witch
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Fireball Witch
Firecracker Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Firecracker Fireball Baby Dragon P.E.K.K.A Inferno Dragon
Firecracker Fireball Baby Dragon Witch P.E.K.K.A Inferno Dragon Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Mother Witch Baby Dragon Witch
Firecracker Baby Dragon Witch
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Baby Dragon
Fireball
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Witch Mother Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Mother Witch Fireball Baby Dragon Witch
Witch Inferno Dragon
Firecracker Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Witch Mother Witch
Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Skeleton Army Witch
Fireball Firecracker Baby Dragon Witch
Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Witch
Firecracker Fireball Baby Dragon Witch
P.E.K.K.A Inferno Dragon
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: