My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Dark Prince Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Prince
Giant Snowball
Hog Rider Goblin Hut Skeleton Army
Zap
Firecracker Goblin Hut Skeleton Army Dark Prince Prince
Barbarian Barrel
Firecracker Goblin Hut Skeleton Army Dark Prince Hunter
The Log
Firecracker Hog Rider Goblin Hut Skeleton Army Dark Prince Hunter Prince
Earthquake
Firecracker Hog Rider Goblin Hut Skeleton Army
Arrows
Firecracker Goblin Hut Skeleton Army
Royal Delivery
Firecracker Hog Rider Goblin Hut Skeleton Army Dark Prince Hunter Prince
Fireball
Firecracker Hog Rider Goblin Hut Skeleton Army Hunter
Poison
Firecracker Goblin Hut Skeleton Army Hunter
Lightning
Goblin Hut Dark Prince Hunter Prince
Rocket
Hog Rider Goblin Hut Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Hog Rider Dark Prince Hunter Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Prince
Firecracker
Hog Rider Goblin Hut Dark Prince Prince
Hog Rider
Arrows Firecracker Goblin Hut Dark Prince Hunter Prince
Goblin Hut
Firecracker Hog Rider Dark Prince Prince
Skeleton Army
Dark Prince
Prince Arrows Firecracker Hog Rider Goblin Hut
Hunter
Hog Rider Prince
Prince
Dark Prince Arrows Firecracker Hog Rider Goblin Hut Hunter

Defense Synergies 0 15

Arrows
Goblin Hut Dark Prince Prince
Firecracker
Goblin Hut Skeleton Army Dark Prince Hunter Prince
Hog Rider
Goblin Hut
Arrows Firecracker Skeleton Army Dark Prince Hunter
Skeleton Army
Firecracker Goblin Hut Prince
Dark Prince
Arrows Firecracker Goblin Hut Hunter Prince
Hunter
Firecracker Goblin Hut Dark Prince Prince
Prince
Arrows Firecracker Skeleton Army Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut
Skeleton Army Hunter Firecracker Goblin Hut Dark Prince Prince
Goblin Hut Skeleton Army Hunter Prince Dark Prince
Goblin Hut Skeleton Army Hunter Prince Firecracker Dark Prince
Arrows Firecracker Skeleton Army Dark Prince Prince
Arrows Skeleton Army Firecracker Dark Prince Hunter
Hunter Arrows Firecracker Goblin Hut
Arrows
Hunter Goblin Hut Skeleton Army Prince
Skeleton Army Firecracker Dark Prince Hunter Prince
Skeleton Army Arrows Firecracker Goblin Hut Dark Prince Hunter
Arrows Hunter Firecracker Goblin Hut
Goblin Hut Skeleton Army Hunter Prince Dark Prince
Skeleton Army Arrows Firecracker Goblin Hut Dark Prince Hunter Prince
Skeleton Army Goblin Hut Hunter Prince
Skeleton Army Goblin Hut Hunter Prince
Arrows Firecracker Goblin Hut Skeleton Army Dark Prince Hunter Prince
Arrows Firecracker Goblin Hut Skeleton Army Dark Prince Hunter Prince
Arrows Hunter Firecracker Goblin Hut Dark Prince
Goblin Hut Hunter Prince
Skeleton Army Dark Prince Arrows Firecracker Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Dark Prince Prince
Arrows Firecracker Hunter Prince
Skeleton Army Goblin Hut Dark Prince Hunter Prince
Skeleton Army Dark Prince Hunter Prince
Goblin Hut Skeleton Army Dark Prince Hunter Prince
Arrows Firecracker Goblin Hut Hunter
Skeleton Army Dark Prince Prince Goblin Hut Hunter
Skeleton Army Dark Prince Hunter Prince
Firecracker Goblin Hut Skeleton Army Dark Prince Prince
Goblin Hut Skeleton Army
Goblin Hut Dark Prince Hunter Prince
Skeleton Army Arrows Dark Prince Prince
Skeleton Army Dark Prince Prince Hunter
Firecracker Skeleton Army
Goblin Hut Skeleton Army Firecracker Dark Prince Hunter Prince
Arrows Firecracker Goblin Hut Dark Prince Hunter
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Hut
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Prince
Firecracker Arrows Dark Prince Prince
Arrows Firecracker
Firecracker Goblin Hut Hunter
Arrows Firecracker
Arrows Firecracker Goblin Hut Prince
Arrows Firecracker Goblin Hut Hunter
Arrows Firecracker Goblin Hut
Arrows
Arrows Firecracker Dark Prince Hunter Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker Dark Prince Hunter
Arrows Firecracker Hunter
Arrows Prince
Arrows Firecracker
Arrows Firecracker Hunter
Firecracker Goblin Hut
Arrows Hunter
Arrows Firecracker
Prince
Arrows Firecracker
Goblin Hut Skeleton Army Dark Prince Prince
Arrows Firecracker Hunter
Arrows
Firecracker Dark Prince Hunter Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Firecracker
Firecracker
Firecracker Dark Prince Prince
Prince
Firecracker

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