My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Electro Wizard Witch Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Firecracker Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Prince P.E.K.K.A
Rocket
Mirror
Mirror
The Log Firecracker Rocket
Witch
Prince P.E.K.K.A
Prince
Firecracker Witch The Log Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Witch The Log
The Log
Mirror Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Prince

Defense Synergies 3 13

Firecracker
The Log Mirror Prince P.E.K.K.A Electro Wizard
Rocket
The Log
Mirror
Firecracker The Log Electro Wizard
Witch
Prince The Log Electro Wizard
Prince
The Log Firecracker Witch Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Prince P.E.K.K.A Rocket Mirror Witch Electro Wizard
Electro Wizard
Firecracker Mirror Witch Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Electro Wizard
P.E.K.K.A Firecracker Witch Prince The Log Electro Wizard
Rocket Witch Prince P.E.K.K.A Electro Wizard
Witch Prince P.E.K.K.A Firecracker Electro Wizard
Firecracker Rocket Prince P.E.K.K.A The Log
The Log Firecracker Electro Wizard
Rocket Electro Wizard Firecracker Witch
Rocket P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Prince
Firecracker Prince Electro Wizard
Witch Electro Wizard Firecracker The Log
Firecracker Witch Electro Wizard
Prince P.E.K.K.A Rocket Witch The Log Electro Wizard
Rocket Firecracker Witch Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Rocket Prince P.E.K.K.A The Log Electro Wizard
Firecracker Witch Prince P.E.K.K.A Electro Wizard
Firecracker Witch Prince The Log Electro Wizard
Witch The Log Firecracker Electro Wizard
P.E.K.K.A Prince Electro Wizard
Firecracker Witch Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Rocket Prince The Log
P.E.K.K.A Rocket Witch Prince The Log Electro Wizard
Rocket Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Witch Prince
Firecracker Rocket Witch Electro Wizard
Rocket Prince P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Prince
Rocket P.E.K.K.A Electro Wizard Firecracker Witch Prince The Log
Witch P.E.K.K.A
P.E.K.K.A Witch Prince
Rocket P.E.K.K.A Prince The Log Electro Wizard
Rocket Prince P.E.K.K.A Witch
Firecracker Witch
Witch Electro Wizard Firecracker Rocket Prince P.E.K.K.A The Log
Firecracker Witch P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log Electro Wizard
Rocket The Log
Firecracker Rocket Prince The Log
Rocket Firecracker The Log
Firecracker Rocket Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Rocket Prince Electro Wizard
Firecracker Rocket Prince The Log Electro Wizard
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker Prince The Log
Rocket Firecracker Witch The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker Prince The Log Electro Wizard
Rocket Firecracker Witch The Log
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch Prince The Log
Rocket Firecracker The Log
Firecracker Witch Electro Wizard
Rocket Electro Wizard Firecracker Witch
Rocket The Log
Rocket Firecracker Electro Wizard
P.E.K.K.A Prince
Rocket Firecracker The Log
Electro Wizard Rocket Witch Prince
Rocket Firecracker Witch Electro Wizard
The Log
Firecracker Rocket Prince Electro Wizard
The Log Firecracker
Rocket
Firecracker Prince P.E.K.K.A
Firecracker Rocket Witch The Log Electro Wizard
Firecracker Rocket Witch Electro Wizard
Firecracker Rocket Witch Prince The Log Electro Wizard
Prince P.E.K.K.A
Firecracker Rocket

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