My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Princess Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Princess Ram Rider
Zap
Firecracker Inferno Tower Princess Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Wizard Princess
The Log
Firecracker Princess Ram Rider
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Princess
Royal Delivery
Firecracker Wizard Princess Ram Rider
Fireball
Firecracker Inferno Tower Wizard Princess Ram Rider
Poison
Firecracker Inferno Tower Wizard Princess
Lightning
Inferno Tower Wizard Ram Rider Goblinstein
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Fireball Inferno Tower Wizard Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Princess Fireball Inferno Tower

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Princess Ram Rider Mega Knight
Fireball
Princess Ram Rider Mega Knight
Inferno Tower
Wizard
Ram Rider Mega Knight
Princess
Firecracker Fireball Mega Knight
Ram Rider
Firecracker Fireball Wizard Mega Knight
Mega Knight
Firecracker Fireball Wizard Princess Ram Rider
Goblinstein

Defense Synergies 0 11

Firecracker
Inferno Tower Princess Mega Knight
Fireball
Inferno Tower Princess Ram Rider Mega Knight
Inferno Tower
Firecracker Fireball Princess Mega Knight
Wizard
Mega Knight
Princess
Firecracker Fireball Inferno Tower Mega Knight
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Inferno Tower Wizard Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Wizard Ram Rider
Inferno Tower Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight
Inferno Tower Firecracker Ram Rider Mega Knight
Firecracker Fireball Princess Mega Knight
Fireball Firecracker Mega Knight
Inferno Tower Ram Rider Firecracker Fireball Wizard Princess
Fireball Inferno Tower Ram Rider Mega Knight
Inferno Tower Princess
Firecracker Inferno Tower Mega Knight
Firecracker Fireball Wizard Princess Ram Rider Mega Knight
Inferno Tower Firecracker Fireball Wizard Princess Ram Rider
Inferno Tower Mega Knight Fireball Wizard Ram Rider
Fireball Wizard Mega Knight Firecracker Princess
Inferno Tower Ram Rider Mega Knight
Inferno Tower Fireball Ram Rider Mega Knight
Wizard Mega Knight Firecracker Fireball Inferno Tower
Fireball Mega Knight Firecracker Wizard Ram Rider
Wizard Firecracker Fireball Princess Ram Rider Mega Knight
Inferno Tower Ram Rider
Wizard Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower
Fireball Firecracker Wizard Mega Knight
Mega Knight Inferno Tower Ram Rider
Mega Knight Fireball Inferno Tower Ram Rider
Inferno Tower Ram Rider Mega Knight
Firecracker Fireball Wizard Princess Ram Rider
Fireball Inferno Tower Ram Rider
Inferno Tower Mega Knight
Mega Knight Firecracker Fireball Inferno Tower
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Fireball
Mega Knight Fireball Inferno Tower Wizard Ram Rider
Wizard Firecracker Fireball Princess Mega Knight
Inferno Tower Firecracker Fireball
Mega Knight Firecracker Fireball Inferno Tower Wizard Princess
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker
Firecracker Fireball Princess Ram Rider
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Princess Ram Rider
Firecracker Wizard Princess
Fireball Firecracker Wizard Princess Ram Rider
Fireball Firecracker Wizard Ram Rider
Fireball
Firecracker Fireball Wizard Princess Ram Rider
Fireball Firecracker Wizard Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Firecracker Fireball
Firecracker Fireball Wizard Princess
Firecracker Fireball Wizard Princess Mega Knight
Fireball
Firecracker Fireball Wizard Princess Mega Knight
Firecracker Fireball Wizard Princess Mega Knight
Fireball Mega Knight
Fireball Wizard Princess
Fireball
Firecracker Fireball Wizard Princess Mega Knight
Firecracker Fireball Wizard Princess Ram Rider
Fireball Wizard Princess Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Princess
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Princess
Mega Knight
Firecracker Fireball Wizard Princess
Fireball Princess
Fireball Firecracker Wizard Princess Ram Rider
Fireball
Fireball Firecracker Wizard Princess Mega Knight
Firecracker Fireball Wizard Princess
Fireball
Firecracker Mega Knight
Firecracker Fireball Princess
Firecracker Fireball Princess
Firecracker Fireball Princess Mega Knight
Fireball Firecracker Wizard Mega Knight

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