My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Musketeer Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Inferno Dragon Lava Hound
Giant Snowball
Musketeer Hog Rider Baby Dragon Inferno Dragon Lava Hound
Zap
Firecracker Royal Giant Inferno Dragon Lava Hound
Barbarian Barrel
Firecracker Musketeer
The Log
Firecracker Royal Giant Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Musketeer Hog Rider Baby Dragon Inferno Dragon Lava Hound
Fireball
Firecracker Musketeer Hog Rider Baby Dragon Inferno Dragon Lava Hound
Poison
Firecracker Musketeer Lava Hound
Lightning
Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Musketeer Hog Rider Baby Dragon Inferno Dragon Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Musketeer Hog Rider

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Royal Giant Musketeer Baby Dragon Lava Hound
Firecracker
Zap Royal Giant Hog Rider Baby Dragon Inferno Dragon Lava Hound
Royal Giant
Firecracker Zap Musketeer Hog Rider Baby Dragon
Musketeer
Hog Rider Zap Royal Giant Baby Dragon
Hog Rider
Zap Firecracker Musketeer Royal Giant Baby Dragon
Baby Dragon
Lava Hound Zap Firecracker Royal Giant Musketeer Hog Rider Inferno Dragon
Inferno Dragon
Lava Hound Firecracker Baby Dragon
Lava Hound
Baby Dragon Inferno Dragon Zap Firecracker

Defense Synergies 0 8

Zap
Firecracker Musketeer Baby Dragon Inferno Dragon
Firecracker
Zap Musketeer Baby Dragon
Royal Giant
Musketeer
Zap Firecracker Baby Dragon
Hog Rider
Baby Dragon
Zap Firecracker Musketeer Inferno Dragon
Inferno Dragon
Zap Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Baby Dragon
Inferno Dragon Zap Firecracker Musketeer
Musketeer Inferno Dragon
Inferno Dragon Firecracker Musketeer
Firecracker
Zap Firecracker Musketeer Baby Dragon
Musketeer Inferno Dragon Zap Firecracker Baby Dragon
Zap Musketeer Baby Dragon
Inferno Dragon Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer Baby Dragon
Musketeer Inferno Dragon Zap Firecracker Baby Dragon
Zap Musketeer
Zap Firecracker Baby Dragon
Inferno Dragon
Zap Inferno Dragon
Firecracker Musketeer
Zap Firecracker Musketeer Baby Dragon
Zap Baby Dragon Firecracker Musketeer Inferno Dragon
Musketeer Inferno Dragon
Firecracker Musketeer Baby Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Musketeer Baby Dragon Inferno Dragon
Zap Musketeer
Zap Musketeer
Musketeer Inferno Dragon
Firecracker Zap Musketeer Baby Dragon
Musketeer
Inferno Dragon
Zap Firecracker Baby Dragon Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Zap
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon Inferno Dragon
Zap Firecracker Musketeer Baby Dragon Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon
Firecracker Zap Musketeer Baby Dragon
Baby Dragon
Firecracker Musketeer
Zap Firecracker Baby Dragon
Firecracker Zap Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Firecracker Baby Dragon
Inferno Dragon
Firecracker Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Musketeer
Zap Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap
Firecracker Musketeer
Zap Firecracker Musketeer Baby Dragon
Firecracker Zap Musketeer
Zap Firecracker Musketeer Baby Dragon
Inferno Dragon
Firecracker

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