My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Goblin Hut Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblin Gang Battle Ram Goblin Hut
Zap
Skeletons Goblin Gang Firecracker Battle Ram Goblin Hut
Barbarian Barrel
Skeletons Goblin Gang Firecracker Battle Ram Goblin Hut
The Log
Skeletons Goblin Gang Firecracker Battle Ram Goblin Hut
Earthquake
Skeletons Goblin Gang Firecracker Goblin Hut
Arrows
Skeletons Goblin Gang Firecracker Goblin Hut
Royal Delivery
Skeletons Goblin Gang Firecracker Battle Ram Goblin Hut
Fireball
Goblin Gang Firecracker Battle Ram Goblin Hut
Poison
Goblin Gang Firecracker Goblin Hut
Lightning
Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Gang Firecracker Battle Ram Freeze Golden Knight Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Battle Ram Goblin Hut Freeze
Goblin Gang
Firecracker Battle Ram Goblin Hut
Firecracker
Zap Goblin Gang Battle Ram Goblin Hut
Battle Ram
Zap Goblin Gang Firecracker Goblin Hut Freeze Golden Knight
Goblin Hut
Zap Goblin Gang Firecracker Battle Ram Golden Knight
Freeze
Zap Battle Ram
Golden Knight
Battle Ram Goblin Hut

Defense Synergies 0 11

Skeletons
Zap Firecracker Goblin Hut
Zap
Skeletons Goblin Gang Firecracker Goblin Hut Golden Knight
Goblin Gang
Zap Firecracker Goblin Hut
Firecracker
Skeletons Zap Goblin Gang Goblin Hut Golden Knight
Battle Ram
Goblin Hut
Skeletons Zap Goblin Gang Firecracker
Freeze
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Hut Golden Knight
Skeletons Zap Goblin Gang Firecracker Goblin Hut
Goblin Gang Goblin Hut Skeletons Freeze
Goblin Hut Skeletons Goblin Gang Firecracker
Firecracker
Goblin Gang Freeze Skeletons Zap Firecracker
Zap Goblin Gang Firecracker Goblin Hut Freeze
Zap Golden Knight
Skeletons Goblin Gang Goblin Hut
Goblin Gang Skeletons Firecracker
Goblin Gang Skeletons Zap Firecracker Goblin Hut Freeze
Zap Goblin Gang Firecracker Goblin Hut
Goblin Hut Skeletons Zap Goblin Gang Freeze
Zap Goblin Gang Firecracker Goblin Hut Freeze Golden Knight
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut Freeze
Skeletons Goblin Gang Firecracker Goblin Hut
Zap Goblin Gang Firecracker Goblin Hut Golden Knight
Zap Freeze Firecracker Goblin Hut
Goblin Hut
Goblin Gang Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Goblin Hut
Zap Goblin Gang Firecracker
Goblin Gang Skeletons Zap Goblin Hut Golden Knight
Goblin Gang Zap
Skeletons Goblin Gang Goblin Hut
Firecracker Skeletons Zap Goblin Gang Goblin Hut Freeze
Goblin Gang Skeletons Goblin Hut
Zap Freeze Skeletons Firecracker Goblin Hut
Skeletons Goblin Gang Goblin Hut
Goblin Hut Golden Knight
Zap
Skeletons Goblin Gang Golden Knight
Firecracker
Goblin Gang Goblin Hut Skeletons Zap Firecracker Freeze Golden Knight
Zap Firecracker Goblin Hut Freeze Golden Knight
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Golden Knight
Firecracker Zap Golden Knight
Goblin Hut
Firecracker Freeze
Zap Firecracker
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker Golden Knight
Goblin Gang
Firecracker Zap Golden Knight
Zap Firecracker
Firecracker Goblin Hut Golden Knight
Firecracker Freeze
Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut Golden Knight
Firecracker Goblin Hut
Freeze
Zap Firecracker
Zap Firecracker Golden Knight
Zap
Zap Firecracker Freeze
Firecracker Zap Golden Knight
Zap Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker
Zap Firecracker Goblin Hut Freeze
Zap
Zap Firecracker Freeze
Firecracker
Zap Goblin Gang Goblin Hut Freeze
Zap Firecracker
Freeze
Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker Freeze Golden Knight
Firecracker Zap
Zap Firecracker Freeze Golden Knight
Firecracker

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