My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Battle Ram P.E.K.K.A Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Goblins Battle Ram Inferno Dragon
Zap
Goblins Firecracker Battle Ram Inferno Dragon
Barbarian Barrel
Goblins Firecracker Battle Ram Royal Ghost
The Log
Goblins Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Battle Ram P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Firecracker Battle Ram Inferno Dragon
Poison
Firecracker
Lightning
Ice Golem Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Firecracker Royal Ghost Battle Ram Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem Battle Ram
Zap
Firecracker Battle Ram P.E.K.K.A Goblins Ice Golem Royal Ghost
Firecracker
Zap Ice Golem Battle Ram P.E.K.K.A Inferno Dragon
Ice Golem
Battle Ram Goblins Zap Firecracker
Battle Ram
Zap Ice Golem Goblins Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Firecracker Battle Ram
Royal Ghost
Zap Battle Ram
Inferno Dragon
Firecracker

Defense Synergies 1 11

Goblins
Zap Firecracker Ice Golem
Zap
Goblins Firecracker Ice Golem P.E.K.K.A Royal Ghost Inferno Dragon
Firecracker
Ice Golem Goblins Zap P.E.K.K.A
Ice Golem
Firecracker Goblins Zap Royal Ghost Inferno Dragon
Battle Ram
P.E.K.K.A
Zap Firecracker
Royal Ghost
Zap Ice Golem
Inferno Dragon
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem
P.E.K.K.A Inferno Dragon Goblins Zap Firecracker
P.E.K.K.A Goblins Inferno Dragon
P.E.K.K.A Inferno Dragon Goblins Firecracker
Firecracker P.E.K.K.A
Goblins Zap Firecracker Royal Ghost
Inferno Dragon Zap Firecracker
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblins
Goblins Firecracker Ice Golem Royal Ghost
Goblins Zap Firecracker Ice Golem Royal Ghost
Inferno Dragon Zap Firecracker
P.E.K.K.A Zap
Goblins Zap Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Goblins Firecracker P.E.K.K.A
Goblins Zap Firecracker Royal Ghost
Zap Firecracker Ice Golem Royal Ghost Inferno Dragon
P.E.K.K.A Inferno Dragon
Royal Ghost Goblins Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem P.E.K.K.A Royal Ghost
Zap Firecracker Ice Golem Royal Ghost Inferno Dragon
P.E.K.K.A Goblins Zap Ice Golem
P.E.K.K.A Zap Ice Golem
P.E.K.K.A Inferno Dragon
Firecracker Zap Ice Golem
P.E.K.K.A Goblins Ice Golem
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Goblins Firecracker Ice Golem Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap
P.E.K.K.A Ice Golem
Firecracker
Goblins Zap Firecracker Ice Golem P.E.K.K.A Inferno Dragon
Zap Firecracker Ice Golem P.E.K.K.A Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Royal Ghost
Firecracker Zap Royal Ghost
Firecracker Ice Golem
Zap Firecracker
Firecracker Zap Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Goblins
Firecracker Zap
Zap Firecracker
Firecracker Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Ice Golem
Inferno Dragon
Firecracker Zap Royal Ghost
Zap
Zap Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker
Firecracker
Zap Firecracker Ice Golem
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Royal Ghost

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