My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider
Giant Snowball
Goblins Cannon Goblin Gang Royal Recruits Hog Rider
Zap
Goblins Cannon Goblin Gang Firecracker
Barbarian Barrel
Goblins Cannon Goblin Gang Firecracker Royal Recruits
The Log
Goblins Cannon Goblin Gang Firecracker Royal Recruits Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblins Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblins Goblin Gang Firecracker Royal Recruits Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker Royal Recruits
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Goblin Gang Firecracker Earthquake Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Cannon
Goblin Gang
Hog Rider Firecracker Royal Recruits
Firecracker
Hog Rider Goblin Gang Royal Recruits Earthquake
Royal Recruits
Goblin Gang Firecracker Hog Rider
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Goblins Goblin Gang Firecracker Earthquake The Log Royal Recruits
The Log
Hog Rider Earthquake

Defense Synergies 2 14

Goblins
Cannon Firecracker The Log
Cannon
The Log Goblins Goblin Gang Firecracker Royal Recruits Earthquake
Goblin Gang
Cannon Firecracker Royal Recruits The Log
Firecracker
The Log Goblins Cannon Goblin Gang Royal Recruits Earthquake
Royal Recruits
Cannon Goblin Gang Firecracker The Log
Earthquake
Cannon Firecracker The Log
Hog Rider
The Log
Cannon Firecracker Goblins Goblin Gang Royal Recruits Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Royal Recruits The Log
Goblins Cannon Goblin Gang Firecracker Royal Recruits The Log
Cannon Goblin Gang Goblins Royal Recruits
Cannon Royal Recruits Goblins Goblin Gang Firecracker
Firecracker Royal Recruits Earthquake The Log
Goblin Gang The Log Goblins Cannon Firecracker Earthquake
Cannon Goblin Gang Firecracker
Earthquake Cannon Royal Recruits The Log
Cannon Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Cannon Firecracker Royal Recruits
Goblins Goblin Gang Cannon Firecracker Royal Recruits Earthquake The Log
Goblin Gang Firecracker
Cannon Royal Recruits Goblin Gang Earthquake The Log
Goblins Cannon Goblin Gang Firecracker Royal Recruits Earthquake The Log
Royal Recruits Cannon Goblin Gang
Cannon Goblin Gang Royal Recruits The Log
Goblins Cannon Goblin Gang Firecracker Royal Recruits
Cannon Goblins Goblin Gang Firecracker Royal Recruits The Log
Earthquake The Log Cannon Firecracker Royal Recruits
Cannon Royal Recruits
Goblin Gang Royal Recruits Goblins Cannon Firecracker Earthquake The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins
Goblin Gang Firecracker The Log
Goblin Gang Royal Recruits Goblins The Log
Goblin Gang Royal Recruits The Log
Royal Recruits Cannon Goblin Gang
Firecracker Goblin Gang
Goblin Gang Royal Recruits Goblins
Royal Recruits
Royal Recruits Goblins Firecracker The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits
Royal Recruits The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits Cannon Firecracker
Goblin Gang Royal Recruits Goblins Firecracker The Log
Cannon Firecracker Royal Recruits Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Royal Recruits The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Royal Recruits The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblins Goblin Gang
Firecracker Royal Recruits Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker Royal Recruits The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake Royal Recruits The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Goblin Gang Royal Recruits
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker Earthquake
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits The Log
Firecracker
Firecracker Royal Recruits The Log
Firecracker

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