My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Flying Machine Zappies Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Firecracker Flying Machine Zappies Royal Hogs
Barbarian Barrel
Firecracker Royal Recruits Zappies Royal Hogs
The Log
Firecracker Royal Recruits Zappies Royal Hogs
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Firecracker Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Firecracker Royal Recruits Flying Machine Zappies Royal Hogs Mother Witch
Fireball
Firecracker Flying Machine Zappies Royal Hogs Mother Witch
Poison
Firecracker Royal Recruits Flying Machine Zappies Royal Hogs Mother Witch
Lightning
Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Flying Machine Zappies Mother Witch Royal Hogs Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Flying Machine Zappies

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Recruits Flying Machine Zappies Royal Hogs Mother Witch
Firecracker
Zap Royal Recruits Flying Machine Zappies Royal Hogs
Royal Recruits
Zap Firecracker Flying Machine Zappies Royal Hogs
Flying Machine
Zap Firecracker Royal Recruits Zappies Royal Hogs
Zappies
Zap Firecracker Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Mother Witch Zap Firecracker Royal Recruits Flying Machine Zappies
Rocket
Mother Witch
Royal Hogs Zap

Defense Synergies 0 9

Zap
Firecracker Flying Machine Zappies Mother Witch
Firecracker
Zap Royal Recruits Flying Machine Zappies
Royal Recruits
Firecracker
Flying Machine
Zap Firecracker Zappies
Zappies
Zap Firecracker Flying Machine Mother Witch
Royal Hogs
Rocket
Mother Witch
Zap Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Royal Recruits Flying Machine Zappies
Zap Firecracker Royal Recruits Flying Machine Zappies
Rocket Royal Recruits Zappies
Royal Recruits Firecracker Zappies
Firecracker Royal Recruits Rocket
Zap Firecracker Flying Machine Zappies Mother Witch
Rocket Zap Firecracker Flying Machine Zappies
Rocket Zap Royal Recruits Flying Machine
Zappies Royal Recruits
Firecracker Royal Recruits Zappies
Mother Witch Zap Firecracker Royal Recruits Flying Machine Zappies
Zap Firecracker Flying Machine Zappies
Royal Recruits Zap Flying Machine Zappies Rocket
Rocket Zap Firecracker Royal Recruits Zappies
Royal Recruits Zappies
Rocket Zap Royal Recruits Zappies
Firecracker Royal Recruits Zappies
Zap Firecracker Royal Recruits Flying Machine Zappies
Zap Firecracker Royal Recruits Flying Machine Zappies Mother Witch
Royal Recruits Zappies
Royal Recruits Firecracker Flying Machine Zappies Mother Witch
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Zappies
Zap Firecracker Flying Machine Rocket
Royal Recruits Zappies Zap Rocket
Royal Recruits Rocket Zap Zappies
Royal Recruits Zappies
Firecracker Rocket Mother Witch Zap Flying Machine Zappies
Royal Recruits Rocket Flying Machine Zappies
Royal Recruits Zappies
Zap Royal Recruits Rocket Firecracker Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Rocket Zap
Royal Recruits Rocket Zappies
Royal Recruits Firecracker Flying Machine Zappies
Royal Recruits Zappies Zap Firecracker Flying Machine Rocket
Zap Firecracker Royal Recruits Flying Machine Zappies Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Flying Machine Rocket
Firecracker Zap Flying Machine
Rocket Flying Machine
Firecracker Royal Recruits Flying Machine Rocket
Rocket Zap Firecracker
Firecracker Mother Witch Zap Flying Machine Rocket
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Rocket
Firecracker Rocket Zap Royal Recruits Flying Machine
Zap Firecracker Flying Machine Rocket
Flying Machine Rocket Firecracker
Firecracker Flying Machine Rocket
Zap Firecracker Flying Machine
Rocket Zap Firecracker Flying Machine
Firecracker Royal Recruits Flying Machine Rocket
Rocket
Rocket
Rocket Zap Firecracker Flying Machine
Rocket Zap Firecracker Flying Machine Mother Witch
Rocket
Rocket
Rocket
Rocket Zap Royal Recruits Flying Machine
Zap Firecracker Mother Witch
Firecracker Zap Flying Machine
Zap Flying Machine
Rocket Zap Firecracker
Zap Firecracker Flying Machine Mother Witch
Zap Rocket Firecracker Flying Machine Zappies
Zap Rocket
Zap Rocket Firecracker Zappies
Rocket Firecracker
Zap Royal Recruits Flying Machine Zappies Rocket
Rocket Zap Firecracker Flying Machine Zappies
Firecracker Flying Machine Rocket
Zap Firecracker Flying Machine
Rocket Zap
Firecracker Royal Recruits Flying Machine
Zap Firecracker Royal Recruits Flying Machine Zappies Rocket
Firecracker Zap Flying Machine Zappies Rocket
Zap Firecracker Royal Recruits Flying Machine Rocket
Firecracker Rocket

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