My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Inferno Tower Skeleton Army Dark Prince Little Prince
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Dark Prince Little Prince
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Little Prince
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Little Prince
Fireball
Firecracker Inferno Tower Skeleton Army Little Prince
Poison
Firecracker Inferno Tower Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Inferno Tower Dark Prince Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Little Prince Mini P.E.K.K.A Dark Prince Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince
Firecracker
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Firecracker Dark Prince Electro Giant Little Prince
Inferno Tower
Skeleton Army
Dark Prince
Electro Giant Arrows Firecracker Mini P.E.K.K.A Little Prince
Electro Giant
Dark Prince Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A Dark Prince

Defense Synergies 1 12

Arrows
Mini P.E.K.K.A Inferno Tower Dark Prince Little Prince
Firecracker
Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince
Mini P.E.K.K.A
Arrows Firecracker Skeleton Army Electro Giant
Inferno Tower
Skeleton Army Arrows Firecracker Dark Prince
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A
Dark Prince
Arrows Firecracker Inferno Tower Little Prince
Electro Giant
Mini P.E.K.K.A
Little Prince
Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Dark Prince
Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Skeleton Army Firecracker Dark Prince
Inferno Tower Arrows Firecracker Little Prince
Arrows Inferno Tower Electro Giant
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Inferno Tower Dark Prince Little Prince
Skeleton Army Arrows Firecracker Dark Prince Electro Giant
Arrows Inferno Tower Firecracker
Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A Electro Giant
Arrows Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince
Arrows Firecracker Skeleton Army Dark Prince Little Prince
Arrows Firecracker Dark Prince Little Prince
Mini P.E.K.K.A Inferno Tower
Skeleton Army Dark Prince Arrows Firecracker Mini P.E.K.K.A Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Inferno Tower Dark Prince Electro Giant
Arrows Firecracker Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Inferno Tower Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Firecracker Electro Giant
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince
Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Dark Prince
Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Dark Prince
Skeleton Army Arrows Dark Prince Electro Giant
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Tower
Firecracker Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Firecracker Mini P.E.K.K.A Dark Prince Little Prince
Arrows Firecracker Mini P.E.K.K.A Inferno Tower Dark Prince Electro Giant
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Electro Giant Little Prince
Arrows
Arrows
Arrows Firecracker Electro Giant Dark Prince Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Electro Giant Little Prince
Firecracker Electro Giant
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Dark Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker
Firecracker
Firecracker Dark Prince Electro Giant Little Prince
Firecracker

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