My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin Lumberjack
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Firecracker Dart Goblin Lumberjack
The Log
Skeletons Electro Spirit Firecracker Dart Goblin Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Electro Spirit Firecracker Dart Goblin Lumberjack
Fireball
Firecracker Dart Goblin Lumberjack
Poison
Firecracker Dart Goblin
Lightning
Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Arrows Firecracker Dart Goblin Lumberjack Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Lumberjack
Zap
Arrows Firecracker Electro Spirit Dart Goblin Lumberjack
Arrows
Zap Lumberjack
Firecracker
Zap Dart Goblin Lumberjack Monk
Dart Goblin
Zap Firecracker Monk
Lumberjack
Electro Spirit Zap Arrows Firecracker
Monk
Firecracker Dart Goblin

Defense Synergies 1 16

Skeletons
Dart Goblin Electro Spirit Zap Firecracker Lumberjack Monk
Electro Spirit
Skeletons Zap Lumberjack
Zap
Skeletons Electro Spirit Arrows Firecracker Dart Goblin Lumberjack
Arrows
Zap Lumberjack Monk
Firecracker
Skeletons Zap Dart Goblin Lumberjack
Dart Goblin
Skeletons Zap Firecracker Lumberjack
Lumberjack
Skeletons Electro Spirit Zap Arrows Firecracker Dart Goblin
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Lumberjack Skeletons Zap Firecracker Dart Goblin Monk
Lumberjack Skeletons Dart Goblin
Lumberjack Skeletons Firecracker Dart Goblin Monk
Arrows Firecracker Lumberjack Monk
Arrows Skeletons Electro Spirit Zap Firecracker Dart Goblin Lumberjack
Dart Goblin Electro Spirit Zap Arrows Firecracker
Electro Spirit Zap Arrows Dart Goblin Monk
Skeletons Lumberjack
Skeletons Firecracker Dart Goblin Lumberjack
Dart Goblin Skeletons Electro Spirit Zap Arrows Firecracker Lumberjack
Arrows Zap Firecracker Dart Goblin
Lumberjack Skeletons Zap
Electro Spirit Zap Arrows Firecracker Dart Goblin Lumberjack
Lumberjack
Monk Zap Lumberjack
Skeletons Arrows Firecracker Lumberjack
Arrows Electro Spirit Zap Firecracker Dart Goblin Lumberjack
Zap Arrows Electro Spirit Firecracker Dart Goblin Lumberjack
Dart Goblin Lumberjack
Electro Spirit Arrows Firecracker Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Arrows Firecracker Lumberjack Monk
Lumberjack Skeletons Zap
Lumberjack Zap Monk
Skeletons Lumberjack
Arrows Firecracker Skeletons Electro Spirit Zap Dart Goblin Monk
Skeletons Dart Goblin Lumberjack
Lumberjack
Zap Skeletons Electro Spirit Firecracker Monk
Skeletons Dart Goblin
Dart Goblin Lumberjack
Monk Zap Arrows
Skeletons Lumberjack
Firecracker Dart Goblin
Skeletons Electro Spirit Zap Firecracker Dart Goblin Lumberjack Monk
Arrows Electro Spirit Zap Firecracker Dart Goblin
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Monk
Arrows Firecracker Monk Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Zap Dart Goblin Monk
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Monk Zap Firecracker Dart Goblin
Lumberjack
Firecracker Monk Zap Arrows Dart Goblin
Monk Zap Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Monk
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Monk Arrows
Zap Arrows Firecracker Dart Goblin Monk
Zap Arrows Firecracker Dart Goblin Monk
Monk
Arrows
Monk
Zap Arrows Monk
Zap Arrows Firecracker Electro Spirit
Arrows Firecracker Zap Dart Goblin Monk
Zap Arrows Monk
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Electro Spirit Firecracker Dart Goblin
Zap Arrows Dart Goblin
Zap Electro Spirit Arrows Firecracker Monk
Arrows Firecracker Monk
Zap Electro Spirit Dart Goblin
Zap Arrows Firecracker Dart Goblin Monk
Arrows
Firecracker Dart Goblin Lumberjack
Arrows Zap Firecracker Dart Goblin
Monk Zap Arrows
Firecracker Dart Goblin
Zap Electro Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Monk
Firecracker Dart Goblin Monk

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