My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Goblin Drill
Giant Snowball
Skeletons Fire Spirit Cannon Guards Goblin Drill
Zap
Skeletons Fire Spirit Cannon Firecracker Guards Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Cannon Firecracker Guards Goblin Drill
The Log
Skeletons Fire Spirit Cannon Firecracker Guards Goblin Drill
Earthquake
Skeletons Cannon Firecracker Guards Goblin Drill
Arrows
Skeletons Fire Spirit Firecracker Guards Goblin Drill
Royal Delivery
Skeletons Fire Spirit Firecracker Guards Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Cannon Firecracker Guards Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Cannon Firecracker Guards Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill
Arrows
Goblin Drill
Cannon
Firecracker
Goblin Drill
Guards
Poison
Goblin Drill
Goblin Drill
Fire Spirit Arrows Firecracker Poison

Defense Synergies 1 12

Skeletons
Cannon Fire Spirit Firecracker Poison
Fire Spirit
Skeletons Firecracker Goblin Drill
Arrows
Cannon
Cannon
Skeletons Arrows Firecracker Guards Poison
Firecracker
Skeletons Fire Spirit Cannon Guards
Guards
Cannon Firecracker Poison Goblin Drill
Poison
Skeletons Cannon Guards
Goblin Drill
Fire Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeletons Cannon Firecracker Goblin Drill
Cannon Skeletons Fire Spirit Goblin Drill
Cannon Skeletons Firecracker Guards Goblin Drill
Arrows Firecracker Poison
Arrows Skeletons Fire Spirit Cannon Firecracker Guards
Fire Spirit Arrows Cannon Firecracker Poison
Arrows Cannon Poison
Cannon Skeletons Goblin Drill
Guards Skeletons Fire Spirit Cannon Firecracker
Guards Poison Skeletons Arrows Cannon Firecracker Goblin Drill
Arrows Firecracker Poison
Cannon Goblin Drill Skeletons Fire Spirit Guards
Fire Spirit Arrows Cannon Firecracker Guards Poison Goblin Drill
Cannon Goblin Drill
Cannon Goblin Drill
Skeletons Arrows Cannon Firecracker Poison Goblin Drill
Fire Spirit Arrows Cannon Firecracker Guards Goblin Drill
Arrows Poison Goblin Drill Fire Spirit Cannon Firecracker Guards
Cannon Goblin Drill
Fire Spirit Arrows Cannon Firecracker Guards Poison
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Poison Arrows Firecracker
Guards Skeletons
Guards
Skeletons Cannon Guards Goblin Drill
Fire Spirit Arrows Firecracker Poison Skeletons
Guards Skeletons
Skeletons Firecracker Poison
Skeletons Cannon Guards Goblin Drill
Guards
Arrows Guards Poison
Skeletons Cannon Guards
Cannon Firecracker
Guards Skeletons Firecracker Poison Goblin Drill
Arrows Poison Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards Goblin Drill
Arrows Firecracker Poison
Arrows Poison Goblin Drill
Arrows Firecracker Guards Poison
Poison Fire Spirit Arrows Firecracker
Arrows Firecracker Poison Fire Spirit
Fire Spirit Arrows Firecracker Poison
Arrows Poison Fire Spirit Firecracker
Arrows Poison Firecracker
Fire Spirit Guards Poison
Firecracker Poison Arrows
Poison Fire Spirit Arrows Firecracker
Poison Fire Spirit Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Goblin Drill
Arrows Firecracker Poison
Arrows Poison
Fire Spirit Arrows Firecracker Poison
Fire Spirit Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Firecracker Poison Fire Spirit
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Fire Spirit Arrows Firecracker
Firecracker Guards Poison
Poison Arrows
Arrows Firecracker Poison
Arrows Firecracker Poison
Fire Spirit Guards
Poison Fire Spirit Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Guards Poison
Firecracker Poison
Poison Firecracker
Firecracker
Poison

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