My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Giant Skeleton
Giant Snowball
Skeletons Tombstone Royal Hogs
Zap
Skeletons Firecracker Tombstone Royal Hogs
Barbarian Barrel
Skeletons Firecracker Tombstone Royal Hogs Giant Skeleton
The Log
Skeletons Firecracker Tombstone Royal Hogs Giant Skeleton
Earthquake
Skeletons Firecracker Tombstone Royal Hogs
Arrows
Skeletons Firecracker Tombstone Royal Hogs
Royal Delivery
Skeletons Firecracker Royal Hogs Giant Skeleton
Fireball
Firecracker Tombstone Royal Hogs
Poison
Firecracker Tombstone Royal Hogs
Lightning
Tombstone Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tombstone Earthquake Royal Hogs Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Royal Hogs Giant Skeleton
Tombstone
Earthquake
Royal Hogs Firecracker Giant Skeleton The Log
Royal Hogs
Earthquake Firecracker The Log Archer Queen
Giant Skeleton
Firecracker Earthquake The Log Archer Queen
The Log
Earthquake Royal Hogs Giant Skeleton
Archer Queen
Royal Hogs Giant Skeleton

Defense Synergies 2 13

Skeletons
Firecracker Tombstone Earthquake Giant Skeleton The Log Archer Queen
Firecracker
The Log Skeletons Tombstone Earthquake Giant Skeleton
Tombstone
Skeletons Firecracker Earthquake Archer Queen
Earthquake
Skeletons Firecracker Tombstone The Log
Royal Hogs
Giant Skeleton
Skeletons Firecracker The Log
The Log
Firecracker Archer Queen Skeletons Earthquake Giant Skeleton
Archer Queen
The Log Skeletons Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone The Log
Skeletons Firecracker Tombstone The Log
Skeletons Tombstone Giant Skeleton
Skeletons Firecracker Tombstone
Firecracker Tombstone Earthquake Giant Skeleton The Log
The Log Skeletons Firecracker Earthquake
Firecracker Tombstone
Earthquake Giant Skeleton The Log
Skeletons Tombstone Archer Queen
Skeletons Firecracker Giant Skeleton
Skeletons Firecracker Tombstone Earthquake Giant Skeleton The Log
Firecracker
Tombstone Skeletons Earthquake Giant Skeleton The Log
Firecracker Tombstone Earthquake The Log
Tombstone
The Log
Skeletons Firecracker Tombstone
Tombstone Firecracker The Log
Earthquake The Log Firecracker Tombstone Giant Skeleton
Firecracker Earthquake Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Giant Skeleton
Firecracker The Log
Tombstone Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Tombstone
Firecracker Skeletons
Skeletons Tombstone Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Firecracker Tombstone The Log
Skeletons Tombstone
Tombstone Giant Skeleton
Giant Skeleton The Log Archer Queen
Giant Skeleton Skeletons Tombstone
Firecracker
Tombstone Skeletons Firecracker Giant Skeleton The Log Archer Queen
Firecracker Earthquake Giant Skeleton The Log Archer Queen
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton The Log
Firecracker The Log
Earthquake Giant Skeleton The Log
Earthquake Firecracker Giant Skeleton The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker Archer Queen
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
Giant Skeleton
Firecracker Earthquake The Log
Earthquake Tombstone
Firecracker Archer Queen
The Log
Firecracker
The Log Firecracker Earthquake
Giant Skeleton Archer Queen
Firecracker Archer Queen
Firecracker Giant Skeleton The Log Archer Queen
Firecracker Archer Queen
Firecracker Giant Skeleton The Log Archer Queen
Firecracker

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