My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Balloon
Giant Snowball
Skeletons Wall Breakers Goblin Barrel Skeleton Army Balloon Lumberjack
Zap
Skeletons Firecracker Wall Breakers Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Lumberjack
The Log
Skeletons Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Lumberjack
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton Army
Arrows
Skeletons Firecracker Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Balloon Lumberjack
Fireball
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Balloon Lumberjack
Poison
Firecracker Skeleton Army Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Firecracker Goblin Barrel Skeleton Army Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Firecracker Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Wall Breakers Goblin Barrel Balloon Lumberjack
Elite Barbarians
Firecracker Lumberjack
Wall Breakers
Firecracker Balloon
Goblin Barrel
Firecracker Skeleton Army Balloon Lumberjack
Skeleton Army
Goblin Barrel
Balloon
Lumberjack Firecracker Wall Breakers Goblin Barrel
Lumberjack
Balloon Firecracker Elite Barbarians Goblin Barrel

Defense Synergies 0 6

Skeletons
Firecracker Elite Barbarians Lumberjack
Firecracker
Skeletons Skeleton Army Lumberjack
Elite Barbarians
Skeletons
Wall Breakers
Goblin Barrel
Skeleton Army
Firecracker Lumberjack
Balloon
Lumberjack
Skeletons Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Skeleton Army Lumberjack Skeletons Firecracker
Skeleton Army Lumberjack Skeletons Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack Skeletons Firecracker
Firecracker Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Skeletons Firecracker Lumberjack
Firecracker
Skeletons Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Skeletons Firecracker Lumberjack
Skeleton Army Skeletons Firecracker Lumberjack
Firecracker
Skeleton Army Lumberjack Skeletons Elite Barbarians
Skeleton Army Firecracker Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Lumberjack
Skeletons Firecracker Elite Barbarians Skeleton Army Lumberjack
Firecracker Elite Barbarians Skeleton Army Lumberjack
Firecracker Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Firecracker Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons Elite Barbarians
Firecracker Elite Barbarians Lumberjack
Skeleton Army Lumberjack Skeletons Elite Barbarians
Skeleton Army Lumberjack Elite Barbarians
Skeletons Elite Barbarians Skeleton Army Lumberjack
Firecracker Skeletons
Skeleton Army Skeletons Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeletons Firecracker Elite Barbarians Skeleton Army
Skeletons Skeleton Army
Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Skeletons Lumberjack
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Skeletons Firecracker Lumberjack
Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Elite Barbarians Lumberjack
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
Firecracker
Firecracker
Skeleton Army
Firecracker
Firecracker Lumberjack
Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker

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