My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Prince Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Prince
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel Firecracker Prince
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Royal Ghost
The Log
Skeletons Skeleton Barrel Firecracker Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Skeleton Barrel Firecracker
Royal Delivery
Skeletons Skeleton Barrel Firecracker Prince Royal Ghost
Fireball
Skeleton Barrel Firecracker
Poison
Skeleton Barrel Firecracker
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Poison Prince Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Firecracker Tornado Royal Ghost Poison Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Skeleton Barrel Firecracker Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Tornado Poison Prince Royal Ghost
Firecracker
Skeleton Barrel Tornado Prince
Tornado
Electro Giant Skeleton Barrel Firecracker Poison
Poison
Skeleton Barrel Tornado Prince Royal Ghost
Prince
Skeleton Barrel Firecracker Poison Electro Giant Royal Ghost
Electro Giant
Tornado Prince
Royal Ghost
Skeleton Barrel Poison Prince

Defense Synergies 0 11

Skeletons
Firecracker Tornado Poison Prince Royal Ghost
Skeleton Barrel
Firecracker
Skeletons Tornado Prince
Tornado
Skeletons Firecracker Poison Prince Electro Giant
Poison
Skeletons Tornado
Prince
Skeletons Firecracker Tornado Electro Giant
Electro Giant
Tornado Prince
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Skeletons Firecracker Prince
Tornado Prince Skeletons
Prince Skeletons Firecracker
Firecracker Tornado Poison Prince
Tornado Skeletons Firecracker Royal Ghost
Tornado Firecracker Poison
Skeleton Barrel Poison Electro Giant
Skeletons Tornado Prince
Tornado Skeletons Firecracker Prince Royal Ghost
Poison Skeletons Firecracker Tornado Electro Giant Royal Ghost
Firecracker Tornado Poison
Prince Skeletons
Firecracker Tornado Poison Prince Royal Ghost
Prince
Tornado Prince Electro Giant
Skeletons Firecracker Tornado Poison Prince
Firecracker Tornado Prince Royal Ghost
Tornado Poison Firecracker Royal Ghost
Tornado Prince
Royal Ghost Firecracker Poison Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Electro Giant Royal Ghost
Poison Skeleton Barrel Firecracker Prince Royal Ghost
Skeletons Prince
Prince Tornado
Skeletons Prince
Firecracker Poison Electro Giant Skeletons Skeleton Barrel Tornado
Prince Skeletons
Prince
Skeletons Firecracker Tornado Poison Prince
Skeletons
Prince
Tornado Poison Prince Electro Giant
Prince Skeletons
Firecracker Electro Giant
Electro Giant Skeletons Firecracker Tornado Poison Prince
Poison Firecracker Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Firecracker Royal Ghost
Firecracker Poison Skeleton Barrel Tornado Royal Ghost
Skeleton Barrel Poison
Skeleton Barrel Firecracker Poison Prince
Poison Firecracker
Firecracker Poison Electro Giant Skeleton Barrel Tornado
Firecracker Tornado Poison
Poison Skeleton Barrel Firecracker Tornado
Poison Skeleton Barrel Firecracker Tornado
Tornado Poison Prince
Firecracker Poison Skeleton Barrel Tornado Prince
Poison Firecracker Tornado
Poison Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison Prince
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Tornado Poison
Skeleton Barrel Firecracker Poison Prince
Skeleton Barrel Firecracker Tornado Poison Electro Giant
Poison Prince
Tornado Poison
Tornado Prince
Skeleton Barrel Poison
Firecracker Tornado Poison Electro Giant
Firecracker Poison Skeleton Barrel Tornado Royal Ghost
Skeleton Barrel Tornado Poison Prince
Poison Skeleton Barrel Firecracker Tornado
Poison Firecracker Tornado Electro Giant
Skeleton Barrel Firecracker Poison Electro Giant
Poison
Firecracker Poison
Prince
Firecracker Poison
Skeleton Barrel Prince
Poison Firecracker Tornado
Poison Firecracker Prince
Skeleton Barrel Firecracker Poison
Tornado Poison Electro Giant
Firecracker Prince
Electro Giant Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Skeleton Barrel Firecracker Tornado Prince Electro Giant Royal Ghost
Prince
Firecracker

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