My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Bandit Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Bandit Lumberjack
The Log
Firecracker Bandit Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bandit Inferno Dragon Lumberjack Ram Rider
Fireball
Firecracker Bandit Inferno Dragon Lumberjack Ram Rider
Poison
Firecracker
Lightning
Ice Golem Bandit Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Barbarian Barrel Firecracker Bandit Inferno Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Ice Golem Barbarian Barrel Firecracker

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Firecracker Ice Golem Barbarian Barrel Bandit Lumberjack
Firecracker
Giant Snowball Ice Golem Barbarian Barrel Bandit Inferno Dragon Lumberjack Ram Rider
Ice Golem
Lumberjack Giant Snowball Firecracker Barbarian Barrel Ram Rider
Barbarian Barrel
Giant Snowball Firecracker Ice Golem Bandit Lumberjack Ram Rider
Bandit
Giant Snowball Firecracker Barbarian Barrel Lumberjack Ram Rider
Inferno Dragon
Firecracker
Lumberjack
Ice Golem Giant Snowball Firecracker Barbarian Barrel Bandit Ram Rider
Ram Rider
Giant Snowball Firecracker Ice Golem Barbarian Barrel Bandit Lumberjack

Defense Synergies 2 18

Giant Snowball
Ram Rider Firecracker Ice Golem Barbarian Barrel Bandit Inferno Dragon Lumberjack
Firecracker
Ice Golem Giant Snowball Barbarian Barrel Bandit Lumberjack
Ice Golem
Firecracker Giant Snowball Barbarian Barrel Bandit Inferno Dragon Lumberjack
Barbarian Barrel
Giant Snowball Firecracker Ice Golem Bandit Lumberjack
Bandit
Giant Snowball Firecracker Ice Golem Barbarian Barrel Lumberjack Ram Rider
Inferno Dragon
Giant Snowball Ice Golem
Lumberjack
Giant Snowball Firecracker Ice Golem Barbarian Barrel Bandit Ram Rider
Ram Rider
Giant Snowball Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Barbarian Barrel Ram Rider
Inferno Dragon Lumberjack Firecracker Bandit Ram Rider
Lumberjack Ram Rider Giant Snowball Bandit Inferno Dragon
Inferno Dragon Lumberjack Firecracker Bandit Ram Rider
Firecracker Barbarian Barrel Lumberjack
Barbarian Barrel Giant Snowball Firecracker Bandit Lumberjack
Giant Snowball Inferno Dragon Ram Rider Firecracker
Ice Golem Barbarian Barrel Bandit Ram Rider
Inferno Dragon Lumberjack
Giant Snowball Firecracker Ice Golem Barbarian Barrel Bandit Lumberjack
Giant Snowball Firecracker Ice Golem Barbarian Barrel Bandit Lumberjack Ram Rider
Inferno Dragon Giant Snowball Firecracker Ram Rider
Lumberjack Giant Snowball Bandit Ram Rider
Giant Snowball Firecracker Barbarian Barrel Lumberjack
Inferno Dragon Bandit Lumberjack Ram Rider
Giant Snowball Bandit Inferno Dragon Lumberjack Ram Rider
Firecracker Lumberjack
Giant Snowball Firecracker Barbarian Barrel Bandit Lumberjack Ram Rider
Giant Snowball Barbarian Barrel Firecracker Ice Golem Bandit Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Giant Snowball Firecracker Barbarian Barrel Bandit Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Ice Golem Barbarian Barrel Bandit
Bandit Giant Snowball Firecracker Ice Golem Barbarian Barrel Inferno Dragon Lumberjack
Bandit Lumberjack Ice Golem Ram Rider
Lumberjack Ice Golem Barbarian Barrel Bandit Ram Rider
Bandit Inferno Dragon Lumberjack Ram Rider
Firecracker Giant Snowball Ice Golem Ram Rider
Ice Golem Bandit Lumberjack Ram Rider
Inferno Dragon Lumberjack
Giant Snowball Firecracker Ice Golem Barbarian Barrel Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Giant Snowball
Ice Golem Bandit Lumberjack Ram Rider
Firecracker
Firecracker Ice Golem Barbarian Barrel Inferno Dragon Lumberjack
Giant Snowball Firecracker Ice Golem Barbarian Barrel Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Barbarian Barrel Bandit
Firecracker Giant Snowball Barbarian Barrel Bandit Ram Rider
Barbarian Barrel Bandit
Firecracker Ice Golem Barbarian Barrel
Giant Snowball Firecracker Barbarian Barrel
Firecracker Giant Snowball Ice Golem Ram Rider
Firecracker
Giant Snowball Firecracker Ice Golem Barbarian Barrel Ram Rider
Giant Snowball Firecracker Bandit Ram Rider
Giant Snowball Lumberjack
Firecracker Barbarian Barrel Bandit Ram Rider
Giant Snowball Firecracker
Giant Snowball Firecracker Ice Golem Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Giant Snowball Firecracker Ice Golem Barbarian Barrel
Giant Snowball Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Giant Snowball Barbarian Barrel
Giant Snowball Firecracker Barbarian Barrel Bandit
Giant Snowball Firecracker Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Firecracker Ice Golem Barbarian Barrel
Inferno Dragon
Firecracker Giant Snowball Barbarian Barrel Bandit Ram Rider
Giant Snowball Bandit Ram Rider
Firecracker Barbarian Barrel Bandit
Giant Snowball Firecracker Ice Golem
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Bandit
Giant Snowball Firecracker
Giant Snowball Firecracker
Barbarian Barrel Bandit
Giant Snowball Firecracker Ram Rider
Barbarian Barrel
Firecracker Lumberjack
Giant Snowball Firecracker Ice Golem
Giant Snowball
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker Barbarian Barrel Bandit
Inferno Dragon
Firecracker

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