My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Giant Dark Prince Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Dark Prince Sparky
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker Dark Prince Sparky
Barbarian Barrel
Spear Goblins Firecracker Dark Prince Royal Ghost Sparky
The Log
Spear Goblins Firecracker Dark Prince Sparky
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Dark Prince Royal Ghost Sparky
Fireball
Firecracker Sparky
Poison
Spear Goblins Firecracker Sparky
Lightning
Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Poison Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Dark Prince Poison Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Tornado Royal Ghost Dark Prince Poison Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Firecracker Tornado Royal Ghost

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Giant Dark Prince Royal Ghost Sparky
Firecracker
Spear Goblins Giant Tornado Dark Prince Sparky
Giant
Dark Prince Poison Sparky Spear Goblins Firecracker Tornado Royal Ghost
Tornado
Sparky Firecracker Giant Dark Prince Poison
Dark Prince
Giant Spear Goblins Firecracker Tornado Poison Royal Ghost Sparky
Poison
Giant Tornado Dark Prince Royal Ghost
Royal Ghost
Spear Goblins Giant Dark Prince Poison
Sparky
Giant Tornado Spear Goblins Firecracker Dark Prince

Defense Synergies 1 12

Spear Goblins
Firecracker Dark Prince Poison Royal Ghost
Firecracker
Spear Goblins Tornado Dark Prince
Giant
Tornado
Sparky Firecracker Dark Prince Poison Sparky
Dark Prince
Spear Goblins Firecracker Tornado Poison Royal Ghost
Poison
Spear Goblins Tornado Dark Prince Sparky
Royal Ghost
Spear Goblins Dark Prince
Sparky
Tornado Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Sparky
Sparky Firecracker Dark Prince
Tornado Sparky Dark Prince
Sparky Firecracker Dark Prince
Firecracker Tornado Dark Prince Poison Sparky
Tornado Spear Goblins Firecracker Dark Prince Royal Ghost
Tornado Spear Goblins Firecracker Poison
Poison Sparky
Sparky Tornado
Tornado Spear Goblins Firecracker Dark Prince Royal Ghost Sparky
Poison Spear Goblins Firecracker Tornado Dark Prince Royal Ghost
Spear Goblins Firecracker Tornado Poison
Sparky Dark Prince
Sparky Firecracker Tornado Dark Prince Poison Royal Ghost
Sparky
Tornado Sparky
Sparky Firecracker Tornado Dark Prince Poison
Spear Goblins Firecracker Tornado Dark Prince Royal Ghost
Tornado Poison Spear Goblins Firecracker Dark Prince Royal Ghost
Sparky Tornado
Dark Prince Royal Ghost Spear Goblins Firecracker Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince Royal Ghost Sparky
Poison Firecracker Royal Ghost
Spear Goblins Dark Prince Sparky
Dark Prince Tornado Sparky
Dark Prince Sparky
Firecracker Poison Tornado
Dark Prince Sparky Spear Goblins
Dark Prince Sparky
Spear Goblins Firecracker Tornado Dark Prince Poison Sparky
Sparky
Dark Prince Sparky
Tornado Dark Prince Poison
Dark Prince Sparky
Firecracker Sparky
Sparky Spear Goblins Firecracker Tornado Dark Prince Poison
Poison Firecracker Dark Prince Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost Sparky
Firecracker Poison Tornado Royal Ghost
Poison Sparky
Firecracker Dark Prince Poison Sparky
Poison Firecracker Dark Prince Sparky
Firecracker Poison Spear Goblins Tornado
Firecracker Tornado Poison Sparky
Poison Firecracker Tornado
Poison Firecracker Tornado
Tornado Poison Sparky
Firecracker Poison Tornado Dark Prince Sparky
Poison Firecracker Tornado
Poison Firecracker Sparky
Firecracker Poison
Firecracker Poison Sparky
Spear Goblins Firecracker Poison Sparky
Firecracker Poison Sparky
Tornado Poison Sparky
Sparky
Firecracker Dark Prince Poison Sparky
Firecracker Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Poison
Firecracker Tornado Poison Dark Prince Sparky
Firecracker Poison Tornado Royal Ghost Sparky
Tornado Poison Sparky
Poison Firecracker Tornado Sparky
Poison Firecracker Tornado Sparky
Firecracker Poison
Sparky
Poison Sparky
Firecracker Poison Sparky
Sparky
Firecracker Poison Sparky
Spear Goblins Dark Prince
Poison Firecracker Tornado
Poison Firecracker Dark Prince Sparky
Firecracker Poison
Tornado Poison Sparky
Firecracker Dark Prince Sparky
Firecracker Tornado Poison Sparky
Firecracker Tornado Poison
Poison Firecracker Tornado Dark Prince Royal Ghost Sparky

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