My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Prince Ram Rider
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Prince Ram Rider
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Prince Ram Rider
Fireball
Firecracker Tesla Ram Rider
Poison
Bats Firecracker
Lightning
Knight Tesla Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Tesla Fireball Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Prince Ram Rider
Knight
Bats Firecracker Fireball Prince The Log Ram Rider
Firecracker
Knight Bats Prince Ram Rider
Tesla
Fireball
Knight The Log Ram Rider
Prince
Bats Knight Firecracker The Log Ram Rider
The Log
Knight Fireball Prince Ram Rider
Ram Rider
Bats Knight Firecracker Fireball Prince The Log

Defense Synergies 7 12

Bats
Knight Firecracker Tesla Prince The Log
Knight
Bats Firecracker Tesla Fireball The Log
Firecracker
Knight The Log Bats Tesla Prince
Tesla
Knight The Log Bats Firecracker Fireball Prince
Fireball
The Log Knight Tesla Ram Rider
Prince
The Log Bats Firecracker Tesla
The Log
Firecracker Tesla Fireball Prince Bats Knight Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log Ram Rider
Bats Knight Firecracker Tesla Prince The Log Ram Rider
Tesla Prince Ram Rider Bats Knight
Tesla Prince Bats Knight Firecracker Ram Rider
Firecracker Fireball Prince The Log
Fireball The Log Bats Firecracker Tesla
Bats Tesla Ram Rider Firecracker Fireball
Tesla Fireball The Log Ram Rider
Tesla Prince
Knight Firecracker Tesla Prince
Bats Knight Firecracker Tesla Fireball The Log Ram Rider
Tesla Bats Firecracker Fireball Ram Rider
Tesla Prince Bats Knight Fireball The Log Ram Rider
Fireball Bats Firecracker Tesla Prince The Log
Knight Tesla Prince Ram Rider
Tesla Fireball Prince The Log Ram Rider
Tesla Bats Knight Firecracker Fireball Prince
Tesla Fireball Bats Knight Firecracker Prince The Log Ram Rider
The Log Bats Knight Firecracker Tesla Fireball Ram Rider
Tesla Prince Ram Rider
Bats Knight Firecracker Tesla Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Prince
Fireball Knight Firecracker Tesla Prince The Log
Bats Knight Prince The Log Ram Rider
Prince Bats Knight Tesla Fireball The Log Ram Rider
Knight Tesla Prince Ram Rider
Firecracker Fireball Bats Tesla Ram Rider
Prince Bats Knight Tesla Fireball Ram Rider
Knight Tesla Prince
Bats Knight Firecracker Fireball Prince The Log
Tesla
Bats Knight Tesla Prince
Fireball Prince The Log
Prince Knight Tesla Fireball Ram Rider
Firecracker Tesla Fireball
Tesla Bats Knight Firecracker Fireball Prince The Log
Bats Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log Ram Rider
Fireball The Log
Knight Firecracker Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Ram Rider
Firecracker The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Ram Rider
Bats Fireball Prince
Firecracker Knight Fireball Prince The Log Ram Rider
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Ram Rider
Fireball Prince The Log Ram Rider
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Bats Fireball Prince
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Knight Firecracker Prince
The Log Firecracker Fireball
Fireball
Firecracker Prince
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Prince The Log
Prince
Fireball Firecracker

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