My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Wall Breakers Miner
Zap
Skeletons Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Tesla Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Wall Breakers Miner
Fireball
Firecracker Tesla Wall Breakers
Poison
Bats Firecracker
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Firecracker Miner Tesla Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Firecracker Wall Breakers
Firecracker
Miner Bats Wall Breakers
Tesla
Wall Breakers
Miner Bats Firecracker The Log
The Log
Wall Breakers Miner
Miner
Bats Firecracker Wall Breakers The Log
Goblinstein

Defense Synergies 3 8

Skeletons
Tesla Bats Firecracker The Log
Bats
Skeletons Firecracker Tesla The Log
Firecracker
The Log Skeletons Bats Tesla
Tesla
Skeletons The Log Bats Firecracker
Wall Breakers
The Log
Firecracker Tesla Skeletons Bats Miner
Miner
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Bats Firecracker Tesla The Log
Tesla Skeletons Bats
Tesla Skeletons Bats Firecracker
Firecracker The Log
The Log Skeletons Bats Firecracker Tesla
Bats Tesla Firecracker
Tesla The Log
Tesla Skeletons
Skeletons Firecracker Tesla Miner
Bats Skeletons Firecracker Tesla The Log
Tesla Bats Firecracker
Tesla Skeletons Bats The Log
Bats Firecracker Tesla The Log
Tesla
Tesla The Log
Tesla Skeletons Bats Firecracker
Tesla Bats Firecracker The Log
The Log Bats Firecracker Tesla
Tesla
Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Firecracker Tesla The Log Miner
Skeletons Bats The Log
Bats Tesla The Log
Skeletons Tesla
Firecracker Skeletons Bats Tesla
Skeletons Bats Tesla
Tesla
Skeletons Bats Firecracker The Log
Skeletons Tesla
Bats Tesla
The Log
Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Bats Firecracker The Log
Bats Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Miner
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Miner Firecracker
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner
Firecracker

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