My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Tesla Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Skeleton Dragons Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards Ice Wizard Royal Ghost
The Log
Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Skeleton Dragons Guards
Royal Delivery
Firecracker Skeleton Dragons Guards Ice Wizard Royal Ghost
Fireball
Firecracker Skeleton Dragons Tesla Ice Wizard
Poison
Firecracker Skeleton Dragons Guards Ice Wizard
Lightning
Skeleton Dragons Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Skeleton Dragons Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Skeleton Dragons Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Ice Wizard Royal Ghost Skeleton Dragons Tesla Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Skeleton Dragons Guards Golem Ice Wizard Royal Ghost
Firecracker
Zap Skeleton Dragons Golem
Skeleton Dragons
Golem Zap Firecracker
Tesla
Guards
Zap
Golem
Skeleton Dragons Zap Firecracker Ice Wizard
Ice Wizard
Zap Golem
Royal Ghost
Zap

Defense Synergies 1 14

Zap
Skeleton Dragons Firecracker Tesla Guards Ice Wizard Royal Ghost
Firecracker
Zap Skeleton Dragons Tesla Guards Ice Wizard
Skeleton Dragons
Zap Firecracker Tesla Guards Ice Wizard
Tesla
Zap Firecracker Skeleton Dragons Guards
Guards
Zap Firecracker Skeleton Dragons Tesla Ice Wizard
Golem
Ice Wizard
Zap Firecracker Skeleton Dragons Guards
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Skeleton Dragons Tesla
Zap Firecracker Skeleton Dragons Tesla Ice Wizard
Tesla Skeleton Dragons Ice Wizard
Tesla Firecracker Skeleton Dragons Guards Ice Wizard
Firecracker
Zap Firecracker Skeleton Dragons Tesla Guards Ice Wizard Royal Ghost
Skeleton Dragons Tesla Zap Firecracker Ice Wizard
Zap Skeleton Dragons Tesla
Tesla Ice Wizard
Guards Firecracker Tesla Ice Wizard Royal Ghost
Skeleton Dragons Guards Ice Wizard Zap Firecracker Tesla Royal Ghost
Skeleton Dragons Tesla Zap Firecracker Ice Wizard
Tesla Zap Skeleton Dragons Guards Ice Wizard
Zap Firecracker Skeleton Dragons Tesla Guards Royal Ghost
Tesla
Zap Tesla
Tesla Firecracker Skeleton Dragons
Tesla Zap Firecracker Skeleton Dragons Guards Ice Wizard Royal Ghost
Zap Firecracker Skeleton Dragons Tesla Guards Ice Wizard Royal Ghost
Tesla
Skeleton Dragons Royal Ghost Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Royal Ghost
Zap Firecracker Skeleton Dragons Tesla Royal Ghost
Guards Zap
Guards Zap Tesla
Tesla Guards
Firecracker Skeleton Dragons Zap Tesla Ice Wizard
Guards Tesla Ice Wizard
Tesla
Zap Firecracker Skeleton Dragons
Skeleton Dragons Tesla Guards
Tesla Guards
Zap Guards
Tesla Guards
Firecracker Skeleton Dragons Tesla
Tesla Guards Zap Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons Tesla Ice Wizard Royal Ghost
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Guards Royal Ghost
Firecracker Zap Skeleton Dragons Ice Wizard Royal Ghost
Skeleton Dragons
Firecracker Skeleton Dragons Guards
Zap Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Zap Ice Wizard
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons Ice Wizard
Zap Firecracker Skeleton Dragons
Guards
Firecracker Zap Skeleton Dragons
Zap Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Zap Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Zap Firecracker Skeleton Dragons Ice Wizard
Firecracker Zap Skeleton Dragons Ice Wizard Royal Ghost
Zap Skeleton Dragons
Zap Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons Ice Wizard
Zap Firecracker Skeleton Dragons Guards
Zap Skeleton Dragons
Zap Firecracker Skeleton Dragons
Firecracker
Zap Guards
Zap Firecracker Skeleton Dragons Ice Wizard
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons
Zap
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons Guards
Firecracker Zap Skeleton Dragons
Zap Firecracker Royal Ghost
Firecracker Skeleton Dragons

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