My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Minion Dark Prince Executioner Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Sparky
Giant Snowball
Mega Minion Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince Sparky
Barbarian Barrel
Firecracker Tesla Skeleton Army Dark Prince Executioner Sparky
The Log
Firecracker Skeleton Army Dark Prince Sparky
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mega Minion Skeleton Army Dark Prince Executioner Sparky
Fireball
Firecracker Tesla Mega Minion Skeleton Army Executioner Sparky
Poison
Firecracker Mega Minion Skeleton Army Executioner Sparky
Lightning
Tesla Mega Minion Dark Prince Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Dark Prince Executioner Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Skeleton Army Tesla Dark Prince Executioner Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Mega Minion Skeleton Army Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Dark Prince Sparky
Tesla
Mega Minion
Firecracker Electro Giant Sparky
Skeleton Army
Sparky
Dark Prince
Electro Giant Firecracker Executioner Sparky
Executioner
Dark Prince
Electro Giant
Dark Prince Mega Minion Sparky
Sparky
Firecracker Mega Minion Skeleton Army Dark Prince Electro Giant

Defense Synergies 0 13

Firecracker
Tesla Mega Minion Skeleton Army Dark Prince
Tesla
Firecracker Mega Minion Skeleton Army Dark Prince
Mega Minion
Firecracker Tesla Skeleton Army Dark Prince Sparky
Skeleton Army
Firecracker Tesla Mega Minion Executioner Sparky
Dark Prince
Firecracker Tesla Mega Minion Executioner
Executioner
Skeleton Army Dark Prince
Electro Giant
Sparky
Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Mega Minion Executioner Sparky
Skeleton Army Sparky Firecracker Tesla Mega Minion Dark Prince Executioner
Tesla Skeleton Army Sparky Mega Minion Dark Prince Executioner
Tesla Skeleton Army Sparky Firecracker Mega Minion Dark Prince
Firecracker Skeleton Army Dark Prince Sparky
Skeleton Army Firecracker Tesla Mega Minion Dark Prince Executioner
Tesla Mega Minion Firecracker Executioner
Tesla Electro Giant Sparky
Tesla Sparky Skeleton Army
Skeleton Army Firecracker Tesla Dark Prince Sparky
Skeleton Army Executioner Firecracker Tesla Mega Minion Dark Prince Electro Giant
Tesla Mega Minion Executioner Firecracker
Tesla Skeleton Army Sparky Dark Prince
Skeleton Army Executioner Sparky Firecracker Tesla Mega Minion Dark Prince
Skeleton Army Sparky Tesla
Skeleton Army Tesla Electro Giant Sparky
Tesla Sparky Firecracker Skeleton Army Dark Prince Executioner
Tesla Firecracker Mega Minion Skeleton Army Dark Prince Executioner
Executioner Firecracker Tesla Mega Minion Dark Prince
Sparky Tesla
Skeleton Army Dark Prince Firecracker Tesla Executioner Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Dark Prince Electro Giant Sparky
Firecracker Tesla Mega Minion Executioner
Skeleton Army Dark Prince Sparky
Skeleton Army Dark Prince Tesla Sparky
Tesla Skeleton Army Dark Prince Executioner Sparky
Firecracker Executioner Electro Giant Tesla
Skeleton Army Dark Prince Sparky Tesla Mega Minion
Tesla Skeleton Army Dark Prince Sparky
Firecracker Mega Minion Skeleton Army Dark Prince Sparky
Tesla Mega Minion Skeleton Army Sparky
Tesla Mega Minion Dark Prince Sparky
Skeleton Army Dark Prince Electro Giant
Skeleton Army Dark Prince Tesla Executioner Sparky
Firecracker Tesla Skeleton Army Executioner Electro Giant Sparky
Tesla Skeleton Army Electro Giant Sparky Firecracker Mega Minion Dark Prince Executioner
Executioner Firecracker Tesla Mega Minion Dark Prince Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Executioner
Sparky
Firecracker Dark Prince Sparky
Executioner Firecracker Dark Prince Sparky
Firecracker Executioner Electro Giant Mega Minion
Firecracker Executioner Sparky
Firecracker Executioner
Firecracker
Sparky
Firecracker Dark Prince Sparky
Firecracker Executioner
Firecracker Executioner Sparky
Firecracker
Firecracker Sparky
Firecracker Executioner Sparky
Firecracker Executioner Sparky
Sparky
Sparky
Firecracker Mega Minion Dark Prince Executioner Sparky
Firecracker Electro Giant
Sparky
Sparky
Firecracker Electro Giant Dark Prince Executioner Sparky
Mega Minion
Firecracker Executioner Sparky
Sparky
Firecracker Sparky
Firecracker Executioner Electro Giant Sparky
Firecracker Mega Minion Electro Giant
Mega Minion Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Skeleton Army Dark Prince
Firecracker Mega Minion Executioner
Firecracker Mega Minion Dark Prince Executioner Sparky
Firecracker Executioner
Electro Giant Sparky
Firecracker Mega Minion Dark Prince Executioner Sparky
Electro Giant Firecracker Sparky
Firecracker Executioner
Firecracker Dark Prince Executioner Electro Giant Sparky
Sparky
Firecracker Sparky

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