My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman Ram Rider
Giant Snowball
Bats Fisherman Ram Rider
Zap
Bats Firecracker Fisherman Ram Rider
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker Fisherman Ram Rider
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Healer Fisherman Ram Rider
Fireball
Firecracker Tesla Battle Healer Fisherman Ram Rider
Poison
Bats Firecracker Battle Healer Fisherman
Lightning
Tesla Battle Healer Fisherman Ram Rider
Rocket
Battle Healer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Void Fisherman Tesla Battle Healer Poison Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Void Fisherman

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Healer Fisherman Ram Rider
Firecracker
Bats Battle Healer Fisherman Ram Rider
Tesla
Battle Healer
Bats Firecracker Poison Fisherman Ram Rider
Void
Poison
Poison
Battle Healer Void Ram Rider
Fisherman
Bats Firecracker Battle Healer Ram Rider
Ram Rider
Bats Firecracker Battle Healer Poison Fisherman

Defense Synergies 0 13

Bats
Firecracker Tesla Battle Healer Fisherman
Firecracker
Bats Tesla Battle Healer Fisherman
Tesla
Bats Firecracker Battle Healer Poison
Battle Healer
Bats Firecracker Tesla Poison Fisherman
Void
Poison
Poison
Tesla Battle Healer Void
Fisherman
Bats Firecracker Battle Healer Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void Ram Rider
Bats Firecracker Tesla Battle Healer Fisherman Ram Rider
Tesla Fisherman Ram Rider Bats Void
Tesla Bats Firecracker Fisherman Ram Rider
Firecracker Battle Healer Poison
Bats Firecracker Tesla
Bats Tesla Ram Rider Firecracker Void Poison
Tesla Battle Healer Void Poison Ram Rider
Tesla Fisherman
Firecracker Tesla Battle Healer Fisherman
Bats Poison Firecracker Tesla Fisherman Ram Rider
Tesla Bats Firecracker Poison Ram Rider
Tesla Bats Battle Healer Ram Rider
Bats Firecracker Tesla Poison
Tesla Ram Rider
Tesla Fisherman Ram Rider
Tesla Bats Firecracker Poison Fisherman
Tesla Bats Firecracker Battle Healer Fisherman Ram Rider
Poison Bats Firecracker Tesla Battle Healer Fisherman Ram Rider
Tesla Fisherman Ram Rider
Bats Firecracker Tesla Battle Healer Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Battle Healer Void Fisherman
Void Poison Firecracker Tesla Battle Healer Fisherman
Bats Battle Healer Fisherman Ram Rider
Bats Tesla Battle Healer Fisherman Ram Rider
Tesla Battle Healer Fisherman Ram Rider
Firecracker Poison Bats Tesla Ram Rider
Bats Tesla Battle Healer Void Ram Rider
Tesla Battle Healer Fisherman
Void Bats Firecracker Poison
Tesla
Bats Tesla
Void Poison
Tesla Ram Rider
Firecracker Tesla
Tesla Bats Firecracker Battle Healer Poison Fisherman
Bats Poison Firecracker Tesla Battle Healer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker
Firecracker Void Poison Fisherman Ram Rider
Void Poison
Firecracker Void Poison
Poison Firecracker
Firecracker Poison Bats Ram Rider
Firecracker Poison
Poison Firecracker Ram Rider
Void Poison Firecracker Fisherman Ram Rider
Bats Void Poison Fisherman
Firecracker Void Poison Fisherman Ram Rider
Void Poison Firecracker
Poison Firecracker Void Fisherman
Firecracker Void Poison Fisherman
Firecracker Poison Fisherman
Firecracker Poison
Firecracker Poison
Poison
Bats Fisherman
Void Firecracker Poison Fisherman
Firecracker Void Poison
Void Poison
Void Poison
Void Fisherman
Void Poison
Firecracker Poison
Fisherman
Firecracker Void Poison Fisherman Ram Rider
Void Poison Fisherman Ram Rider
Void Poison Firecracker Fisherman
Poison Bats Firecracker Void
Bats Firecracker Void Poison
Void
Void Poison
Void Firecracker Poison
Firecracker Poison
Bats Void
Poison Firecracker Ram Rider
Void Poison Firecracker
Firecracker Poison
Void Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Void Poison
Void Poison Firecracker
Firecracker Void
Void

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