My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Giant Skeleton
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Dark Prince Giant Skeleton Electro Wizard
The Log
Firecracker Goblin Barrel Dark Prince Giant Skeleton
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Wizard Goblin Barrel Dark Prince Giant Skeleton Electro Wizard
Fireball
Firecracker Wizard Goblin Barrel Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Tornado Dark Prince Freeze Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Tornado Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Tornado Dark Prince Giant Skeleton
Wizard
Tornado Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince Firecracker Giant Skeleton
Tornado
Wizard Firecracker Dark Prince Freeze Giant Skeleton
Dark Prince
Goblin Barrel Firecracker Wizard Tornado Electro Wizard
Freeze
Tornado
Giant Skeleton
Firecracker Wizard Goblin Barrel Tornado Electro Wizard
Electro Wizard
Dark Prince Giant Skeleton

Defense Synergies 1 14

Firecracker
Tornado Dark Prince Giant Skeleton Electro Wizard
Wizard
Tornado Dark Prince Freeze Giant Skeleton Electro Wizard
Goblin Barrel
Tornado
Wizard Firecracker Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Firecracker Wizard Tornado Electro Wizard
Freeze
Wizard Electro Wizard
Giant Skeleton
Firecracker Wizard Tornado Electro Wizard
Electro Wizard
Firecracker Wizard Tornado Dark Prince Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Firecracker Dark Prince Electro Wizard
Tornado Dark Prince Freeze Giant Skeleton Electro Wizard
Firecracker Dark Prince Electro Wizard
Firecracker Tornado Dark Prince Giant Skeleton
Tornado Freeze Firecracker Dark Prince Electro Wizard
Tornado Electro Wizard Firecracker Wizard Freeze
Giant Skeleton Electro Wizard
Tornado
Tornado Firecracker Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard Tornado Dark Prince Freeze Giant Skeleton
Firecracker Wizard Tornado Electro Wizard
Wizard Dark Prince Freeze Giant Skeleton Electro Wizard
Wizard Firecracker Tornado Dark Prince Freeze Electro Wizard
Electro Wizard
Tornado Freeze Electro Wizard
Wizard Firecracker Tornado Dark Prince Electro Wizard
Firecracker Wizard Tornado Dark Prince Electro Wizard
Wizard Tornado Freeze Firecracker Dark Prince Giant Skeleton Electro Wizard
Tornado Electro Wizard
Wizard Dark Prince Firecracker Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard
Giant Skeleton Dark Prince Electro Wizard
Dark Prince Giant Skeleton Tornado Electro Wizard
Giant Skeleton Dark Prince
Firecracker Wizard Tornado Freeze Electro Wizard
Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Freeze Giant Skeleton Electro Wizard Firecracker Tornado Dark Prince
Dark Prince Giant Skeleton
Tornado Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Wizard
Wizard Firecracker
Electro Wizard Firecracker Tornado Dark Prince Freeze Giant Skeleton
Firecracker Wizard Dark Prince Freeze Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton
Firecracker Tornado Electro Wizard
Giant Skeleton
Firecracker Dark Prince Freeze Giant Skeleton
Wizard Firecracker Dark Prince
Firecracker Wizard Tornado Freeze
Firecracker Wizard Tornado
Firecracker Wizard Tornado Freeze
Firecracker Wizard Tornado
Tornado Electro Wizard
Firecracker Wizard Tornado Dark Prince Electro Wizard
Firecracker Wizard Tornado
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado Freeze
Firecracker Wizard Dark Prince Electro Wizard
Firecracker Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Firecracker Tornado Freeze Wizard Dark Prince
Firecracker Wizard Tornado Electro Wizard
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado Electro Wizard
Electro Wizard Firecracker Wizard Freeze
Wizard
Firecracker Freeze Electro Wizard
Giant Skeleton
Firecracker Wizard
Electro Wizard Dark Prince Freeze
Firecracker Wizard Tornado Electro Wizard
Freeze
Firecracker Wizard Dark Prince Electro Wizard
Firecracker Wizard
Tornado Giant Skeleton
Firecracker Dark Prince
Firecracker Tornado Freeze Giant Skeleton Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Dark Prince Freeze Giant Skeleton Electro Wizard
Firecracker Wizard

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