My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Fisherman
Giant Snowball
Goblins Hog Rider Fisherman
Zap
Goblins Firecracker Dark Prince Fisherman
Barbarian Barrel
Goblins Firecracker Dark Prince
The Log
Goblins Firecracker Hog Rider Dark Prince Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider Dark Prince Fisherman Mother Witch
Fireball
Firecracker Hog Rider Fisherman Mother Witch
Poison
Firecracker Fisherman Mother Witch
Lightning
Dark Prince Fisherman Mother Witch
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Earthquake Tornado Fisherman Hog Rider Dark Prince Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Earthquake Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Firecracker
Hog Rider Earthquake Tornado Dark Prince Fisherman
Earthquake
Hog Rider Firecracker Tornado Dark Prince Mother Witch
Hog Rider
Goblins Firecracker Earthquake Tornado Dark Prince Mother Witch
Tornado
Firecracker Earthquake Hog Rider Dark Prince
Dark Prince
Firecracker Earthquake Hog Rider Tornado Fisherman Mother Witch
Fisherman
Firecracker Dark Prince
Mother Witch
Earthquake Hog Rider Dark Prince

Defense Synergies 0 11

Goblins
Firecracker Fisherman
Firecracker
Goblins Earthquake Tornado Dark Prince Fisherman
Earthquake
Firecracker Tornado
Hog Rider
Tornado
Firecracker Earthquake Dark Prince Mother Witch
Dark Prince
Firecracker Tornado Mother Witch
Fisherman
Goblins Firecracker Mother Witch
Mother Witch
Tornado Dark Prince Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Goblins Firecracker Dark Prince Fisherman
Tornado Fisherman Goblins Dark Prince
Goblins Firecracker Dark Prince Fisherman
Firecracker Earthquake Tornado Dark Prince
Tornado Goblins Firecracker Earthquake Dark Prince Mother Witch
Tornado Firecracker
Earthquake
Goblins Tornado Fisherman
Tornado Goblins Firecracker Dark Prince Fisherman
Goblins Mother Witch Firecracker Earthquake Tornado Dark Prince Fisherman
Firecracker Tornado
Earthquake Dark Prince
Goblins Firecracker Earthquake Tornado Dark Prince
Tornado Fisherman
Goblins Firecracker Tornado Dark Prince Fisherman
Goblins Firecracker Tornado Dark Prince Fisherman
Earthquake Tornado Firecracker Dark Prince Fisherman Mother Witch
Tornado Fisherman
Dark Prince Goblins Firecracker Earthquake Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Fisherman
Firecracker Fisherman
Goblins Dark Prince Fisherman
Dark Prince Tornado Fisherman
Dark Prince Fisherman
Firecracker Mother Witch Tornado
Dark Prince Goblins
Dark Prince Fisherman
Goblins Firecracker Tornado Dark Prince
Dark Prince
Tornado Dark Prince
Dark Prince
Firecracker
Goblins Firecracker Tornado Dark Prince Fisherman
Firecracker Earthquake Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Tornado Fisherman
Earthquake
Earthquake Firecracker Dark Prince
Firecracker Earthquake Dark Prince
Firecracker Mother Witch Tornado
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado Fisherman
Goblins Tornado Fisherman
Firecracker Earthquake Tornado Dark Prince Fisherman
Firecracker Tornado
Earthquake Firecracker Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker
Earthquake Firecracker
Earthquake Tornado
Fisherman
Firecracker Earthquake Dark Prince Fisherman
Firecracker Earthquake Tornado Mother Witch
Earthquake
Tornado
Tornado Fisherman
Earthquake
Firecracker Earthquake Tornado Mother Witch Dark Prince
Fisherman
Firecracker Earthquake Tornado Fisherman
Tornado Fisherman
Firecracker Tornado Fisherman
Firecracker Tornado Mother Witch
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Dark Prince
Firecracker Tornado
Firecracker Dark Prince
Firecracker Earthquake
Tornado
Firecracker Dark Prince
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Dark Prince
Firecracker

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