My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Witch
Zap
Skeletons Archers Firecracker Witch
Barbarian Barrel
Skeletons Archers Firecracker Valkyrie Witch Electro Wizard
The Log
Skeletons Archers Firecracker Hog Rider Witch
Earthquake
Skeletons Archers Firecracker Hog Rider Witch
Arrows
Skeletons Archers Firecracker Witch
Royal Delivery
Skeletons Archers Firecracker Valkyrie Hog Rider Witch Electro Wizard
Fireball
Archers Firecracker Hog Rider Witch Electro Wizard
Poison
Archers Firecracker Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Firecracker Valkyrie Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers
Firecracker
Hog Rider Valkyrie
Valkyrie
Archers Hog Rider Firecracker Witch Electro Wizard
Hog Rider
Arrows Firecracker Valkyrie Archers Witch Electro Wizard
Witch
Valkyrie Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 12

Skeletons
Archers Firecracker Witch Electro Wizard
Archers
Valkyrie Skeletons Firecracker Witch Electro Wizard
Arrows
Valkyrie
Firecracker
Valkyrie Skeletons Archers Electro Wizard
Valkyrie
Archers Firecracker Arrows Witch Electro Wizard
Hog Rider
Witch
Skeletons Archers Valkyrie Electro Wizard
Electro Wizard
Skeletons Archers Firecracker Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Skeletons Firecracker Valkyrie Witch Electro Wizard
Witch Skeletons Archers Valkyrie Electro Wizard
Witch Skeletons Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie
Arrows Skeletons Archers Firecracker Valkyrie Electro Wizard
Electro Wizard Archers Arrows Firecracker Witch
Arrows Valkyrie Electro Wizard
Witch Skeletons
Skeletons Archers Firecracker Valkyrie Electro Wizard
Archers Valkyrie Witch Electro Wizard Skeletons Arrows Firecracker
Arrows Archers Firecracker Witch Electro Wizard
Skeletons Valkyrie Witch Electro Wizard
Valkyrie Arrows Firecracker Witch Electro Wizard
Electro Wizard
Electro Wizard
Skeletons Arrows Firecracker Valkyrie Witch Electro Wizard
Arrows Valkyrie Archers Firecracker Witch Electro Wizard
Arrows Valkyrie Witch Archers Firecracker Electro Wizard
Electro Wizard
Valkyrie Archers Arrows Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Archers Witch Electro Wizard
Electro Wizard Archers Arrows Firecracker Valkyrie
Skeletons Valkyrie Witch Electro Wizard
Valkyrie Electro Wizard
Skeletons Valkyrie Witch
Arrows Firecracker Skeletons Archers Witch Electro Wizard
Skeletons Archers Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Skeletons Firecracker Valkyrie Witch
Witch Skeletons
Valkyrie Witch
Arrows Valkyrie Electro Wizard
Skeletons Valkyrie Witch
Archers Firecracker Valkyrie Witch
Witch Electro Wizard Skeletons Archers Firecracker Valkyrie
Arrows Valkyrie Archers Firecracker Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Archers Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Archers Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Archers Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Archers Witch
Archers Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker

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