My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Rage Arrows Firecracker Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Rage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Firecracker Mini P.E.K.K.A Rage
Arrows
Mirror Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Valkyrie Mirror
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie Mirror Rage
Valkyrie
Bats Firecracker Mini P.E.K.K.A
Mirror
Arrows Firecracker Mini P.E.K.K.A
Rage
Bats Mini P.E.K.K.A

Defense Synergies 2 13

Skeletons
Bats Firecracker Mini P.E.K.K.A
Bats
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Arrows
Mirror Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Skeletons Bats Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Valkyrie Mirror
Valkyrie
Firecracker Bats Arrows Mini P.E.K.K.A Mirror
Mirror
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Bats Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Bats Valkyrie
Mini P.E.K.K.A Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Skeletons Bats Firecracker Valkyrie
Bats Arrows Firecracker
Arrows Valkyrie
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeletons Arrows Firecracker
Arrows Bats Firecracker
Mini P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bats Firecracker
Arrows Valkyrie Bats Firecracker
Mini P.E.K.K.A
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats
Skeletons Mini P.E.K.K.A Valkyrie
Arrows Firecracker Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie
Skeletons
Bats Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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